//游戏服务器注册 func RegisterGame(conn *net.Conn) { player_id, err := read("account.txt") if err != nil { fmt.Println("游戏注册失败 player id 没有写入account.txt文件中\n") } var hero_id int32 = 901 var nick string = "ttt" base := new(protocol.PlayerBase_RegisterRole) base.PlayerId = &player_id base.Nick = &nick base.HeroId = &hero_id encObj, err := proto.Marshal(base) is_ok := CheckError(err) if is_ok { SendPackage(*conn, 1001, encObj) } }