package entity import ( "log" "runtime/debug" "stabbey/interfaces" "stabbey/uidgenerator" ) var UIDG = uidgenerator.New() type Entity struct { EntityId, BoardId, X, Y, Ardour, MaxArdour int Game interfaces.Game Name, Type, Subtype string Tangible, Dead bool DeathFunction func() TroddenFunction func(interfaces.Entity) RepositionFunction func(fromBId, fromX, fromY, toBId, toX, toY int) TurnFunction func(int) bool ActionQueue []interfaces.Action } func New(entid int, g interfaces.Game) *Entity { e := &Entity{} e.SetEntityId(entid) e.BoardId = 0 e.X = -1 e.Y = -1 e.Game = g
package player import ( "strconv" "time" "stabbey/entity" "stabbey/interfaces" "stabbey/order" "stabbey/spectator" "stabbey/uidgenerator" ) var uidg = uidgenerator.New() type Player struct { *spectator.Spectator *entity.Entity PlayerId int AvailableActions []interfaces.Action PlayerLastTick int PlayerLastTickTime time.Time } func New(g interfaces.Game) *Player { p := &Player{} /* Spectator stuff */ p.Spectator = spectator.New() /* Player stuff */