// Returns the opacity of the stroke on the current drawing surface. func (self *Canvas) StrokeOpacity() float64 { return float64(C.DrawGetStrokeOpacity(self.drawing)) }
// Returns the opacity of the stroke on the current drawing surface. func (cv Canvas) StrokeOpacity() float64 { return float64(C.DrawGetStrokeOpacity(cv.drawing)) }
// Returns the opacity of stroked object outlines. func (dw *DrawingWand) GetStrokeOpacity() float64 { return float64(C.DrawGetStrokeOpacity(dw.dw)) }