func CreateWindowSurface(disp Display, config Config, win NativeWindowType, attribList *int32) Surface { return Surface(C.eglCreateWindowSurface(C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(unsafe.Pointer(config)), C.EGLNativeWindowType(uintptr(win)), (*C.EGLint)(attribList))) }
func CreateWindowSurface( disp Display, config Config, win NativeWindowType, attribList *int32) Surface { return Surface(C.eglCreateWindowSurface( C.EGLDisplay(disp), C.EGLConfig(config), C.EGLNativeWindowType(win), (*C.EGLint)(attribList))) }