func (t *Sound) Destroy() { C.Mix_FreeChunk(t.chunk) t.chunk = nil }
// Frees the loaded sound file. func (c *Chunk) Free() { C.Mix_FreeChunk(c.cchunk) }
func (chunk *Chunk) Free() { _chunk := (*C.Mix_Chunk)(unsafe.Pointer(chunk)) C.Mix_FreeChunk(_chunk) }
// Free an audio chunk previously loaded func FreeSound(wave * C.Mix_Chunk) { C.Mix_FreeChunk(wave) }