func VolumeMusic(volume int) int { _volume := (C.int)(volume) return (int)(C.Mix_VolumeMusic(_volume)) }
// Sets the volume to the value specified. func VolumeMusic(volume int) int { return int(C.Mix_VolumeMusic(C.int(volume))) }
func SetVolume(volume float64) { C.Mix_VolumeMusic(C.int(volume * float64(C.MIX_MAX_VOLUME))) }
func VolumeMusic(volume int) (int) { return int(C.Mix_VolumeMusic(C.int(volume))); }
func GetVolume() float64 { return float64(C.Mix_VolumeMusic(-1)) / float64(C.MIX_MAX_VOLUME) }