// Creates the window. This function expects not to be called on a ContextThread func (wi *windowInternal) initialize(monitor *Monitor, mode VideoMode, title string, style WindowStyle) ThreadError { // Compute position and size screenDC := C.GetDC(nil) width := C.int(mode.Width) height := C.int(mode.Height) left := (C.GetDeviceCaps(screenDC, C.HORZRES) - width) / 2 top := (C.GetDeviceCaps(screenDC, C.VERTRES) - height) / 2 C.ReleaseDC(nil, screenDC) // Choose the window style according to the Style parameter win32Style := C.DWORD(C.WS_VISIBLE) if style == WindowStyleNone { win32Style |= C.WS_POPUP } else { if style&WindowStyleTitlebar != 0 { win32Style |= C.WS_CAPTION | C.WS_MINIMIZEBOX } if style&WindowStyleResize != 0 { win32Style |= C.WS_THICKFRAME | C.WS_MAXIMIZEBOX } if style&WindowStyleClose != 0 { win32Style |= C.WS_SYSMENU } } // In windowed mode, adjust width and height so that window will have the requested client area fullscreen := style&WindowStyleFullscreen != 0 if !fullscreen { rectangle := C.RECT{ left: C.LONG(left), top: C.LONG(top), right: C.LONG(left + width), bottom: C.LONG(top + height), } C.__AdjustWindowRect(&rectangle, win32Style, C.FALSE) left = C.int(rectangle.left) top = C.int(rectangle.top) width = C.int(rectangle.right - rectangle.left) height = C.int(rectangle.bottom - rectangle.top) } wTitle, _ := utf16Convert(title) wi.window.Handle = C.CreateWindowExW(0, className, wTitle, win32Style, left, top, width, height, nil, nil, windowClass.hInstance, C.LPVOID(wi)) // Switch to fullscreen if requested if fullscreen { wi.switchToFullscreen(monitor, mode) } return nil }
func (ic *contextInternal) close() ThreadError { // start by waiting for deactivation to finish <-ic.deactivateSignal // Destroy the OpenGL context if ic.context != nil { C.wglDeleteContext(ic.context) } // Destroy the device context if ic.hdc != nil { C.ReleaseDC(ic.window, ic.hdc) } // Destroy the window if we own it if ic.window != nil && ic.ownsWindow { C.DestroyWindow(ic.window) } return nil }