func GetDisplayMode(i int, m int) (*DisplayMode, error) { var dm DisplayMode if C.SDL_GetDisplayMode(C.int(i), C.int(m), dm.c()) != 0 { return nil, getError() } return &dm, nil }
func GetDisplayMode(displayIndex int, modeIndex int, mode *DisplayMode) int { _displayIndex := (C.int)(displayIndex) _modeIndex := (C.int)(modeIndex) _mode := (*C.SDL_DisplayMode)(unsafe.Pointer(mode)) return (int)(C.SDL_GetDisplayMode(_displayIndex, _modeIndex, _mode)) }
// GetDisplayMode (https://wiki.libsdl.org/SDL_GetDisplayMode) func GetDisplayMode(displayIndex int, modeIndex int, mode *DisplayMode) error { if C.SDL_GetDisplayMode(C.int(displayIndex), C.int(modeIndex), mode.cptr()) != 0 { return GetError() } return nil }
func GetDisplayMode(displayIndex int, modeIndex int, mode *DisplayMode) int { return int(C.SDL_GetDisplayMode(C.int(displayIndex), C.int(modeIndex), mode.cptr())) }