예제 #1
0
파일: render.go 프로젝트: willemvds/sdl
func (r *Renderer) DrawPoints(points []Point) error {
	if C.SDL_RenderDrawPoints(r.c, (*C.SDL_Point)(unsafe.Pointer(&points[0])), C.int(len(points))) != 0 {
		return getError()
	}

	return nil
}
예제 #2
0
파일: render.go 프로젝트: emlai/go-sdl2
// Renderer (https://wiki.libsdl.org/SDL_RenderDrawPoints)
func (renderer *Renderer) DrawPoints(points []Point) error {
	_ret := C.SDL_RenderDrawPoints(renderer.cptr(), points[0].cptr(), C.int(len(points)))
	if _ret < 0 {
		return GetError()
	}
	return nil
}
예제 #3
0
파일: renderer.go 프로젝트: henkman/Go2D
func RenderDrawPoints(_renderer *Renderer, _points []*Point) {
	C.SDL_RenderDrawPoints(_renderer.Get(), (*C.SDL_Point)(cast(&_points)), C.int(len(_points)))
}
예제 #4
0
파일: render.go 프로젝트: jbondeson/Go-SDL2
func (r *Renderer) DrawPoints(points []Point) bool {
	pptr := unsafe.Pointer(&points[0])
	n := len(points)
	ret := C.SDL_RenderDrawPoints(r.cRenderer, (*C.SDL_Point)(pptr), C.int(n))
	return int(ret) == 0
}
예제 #5
0
func (renderer *Renderer) DrawPoints(points *Point, count int) int {
	_renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer))
	_points := (*C.SDL_Point)(unsafe.Pointer(points))
	_count := (C.int)(count)
	return (int)(C.SDL_RenderDrawPoints(_renderer, _points, _count))
}
예제 #6
0
func (renderer *Renderer) DrawPoints(points []Point) int {
	_renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer))
	_points := (*C.SDL_Point)(unsafe.Pointer(&points[0]))
	_count := (C.int)(len(points))
	return (int)(C.SDL_RenderDrawPoints(_renderer, _points, _count))
}
예제 #7
0
파일: render.go 프로젝트: JalfResi/go-sdl2
func (renderer *Renderer) DrawPoints(points []Point) int {
	return int(C.SDL_RenderDrawPoints(renderer.cptr(), points[0].cptr(), C.int(len(points))))
}
예제 #8
0
파일: canvas.go 프로젝트: velour/ui
// DrawPoints draws multiple points on the canvas.
func (c Canvas) DrawPoints(points ...image.Point) {
	if C.SDL_RenderDrawPoints(c.win.rend, sdlPoints(points), C.int(len(points))) < 0 {
		panic(sdlError())
	}
}