func (win *Window) SetPosition(x, y int) { C.SDL_SetWindowPosition(win.c, C.int(x), C.int(y)) }
func (window *Window) SetPosition(x int, y int) { _window := (*C.SDL_Window)(unsafe.Pointer(window)) C.SDL_SetWindowPosition(_window, C.int(x), C.int(y)) }
// Window (https://wiki.libsdl.org/SDL_SetWindowPosition) func (window *Window) SetPosition(x int, y int) { C.SDL_SetWindowPosition(window.cptr(), C.int(x), C.int(y)) }