// UnlockAudioDevice (https://wiki.libsdl.org/SDL_UnlockAudioDevice) func UnlockAudioDevice(dev AudioDeviceID) { C.SDL_UnlockAudioDevice(dev.c()) }
func UnlockAudioDevice(dev AudioDeviceID) { C.SDL_UnlockAudioDevice(C.SDL_AudioDeviceID(int(dev))) }
func CloseAudioDevice(dev AudioDeviceID) { _dev := (C.SDL_AudioDeviceID)(dev) C.SDL_UnlockAudioDevice(_dev) }
func (dev AudioDeviceID) Unlock() { C.SDL_UnlockAudioDevice(C.SDL_AudioDeviceID(dev)) }