// WriteToBuffer writes the given characters and colors to the buffer with the // given handle. func WriteToBuffer(handle ScreenBufferHandle, chars [][]rune, colors [][]int) { height := len(chars) if height == 0 { return } width := len(chars[0]) charInfoBuffer := make([]C.CHAR_INFO, height*width) k := 0 for i := 0; i < height; i++ { for j := 0; j < width; j++ { info := C.MakeCharInfo(C.CHAR(chars[i][j]), C.WORD(colors[i][j])) charInfoBuffer[k] = info k++ } } C.WriteToBuffer(handle.handle, C.SHORT(width), C.SHORT(height), &charInfoBuffer[0]) }
// MoveTo sets the console cursor postition func MoveTo(column int, row int) { C.MoveTo(C.SHORT(column), C.SHORT(row)) }