func (t *Timer) Destroy() { C.al_destroy_timer((*C.ALLEGRO_TIMER)(unsafe.Pointer(t))) }
// Destroys the timer queue. func (self *Timer) Destroy() { if self.handle != nil { C.al_destroy_timer(self.handle) } self.handle = nil }
func (t *Timer) Destroy() { C.al_destroy_timer((*C.ALLEGRO_TIMER)(t)) }