예제 #1
0
func (l *label) commitResize(c *allocation, d *sizing) {
	if !l.standalone && c.neighbor != nil {
		c.neighbor.getAuxResizeInfo(d)
		if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline
			// in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE!
			// otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong
			origsize := C.controlPreferredSize(l._id)
			c.height = int(origsize.height)
			newrect := C.struct_xrect{
				x:      C.intptr_t(c.x),
				y:      C.intptr_t(c.y),
				width:  C.intptr_t(c.width),
				height: C.intptr_t(c.height),
			}
			ourAlign := C.alignmentInfo(l._id, newrect)
			// we need to find the exact Y positions of the baselines
			// fortunately, this is easy now that (x,y) is the bottom-left corner
			thisbasey := ourAlign.rect.y + ourAlign.baseline
			neighborbasey := d.neighborAlign.rect.y + d.neighborAlign.baseline
			// now the amount we have to move the label down by is easy to find
			yoff := neighborbasey - thisbasey
			// and we just add that
			c.y += int(yoff)
		}
		// in the other case, the most correct thing would be for Label to be aligned to the alignment rect, but I can't get this working, and it looks fine as it is anyway
	}
	basecommitResize(l, c, d)
}
예제 #2
0
func (s *sysData) commitResize(c *allocation, d *sysSizeData) {
	if s.ctype == c_label && !s.alternate && c.neighbor != nil {
		c.neighbor.getAuxResizeInfo(d)
		if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline
			// in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE!
			// otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong
			origsize := C.controlPrefSize(s.id)
			c.height = int(origsize.height)
			newrect := C.struct_xrect{
				x:      C.intptr_t(c.x),
				y:      C.intptr_t(c.y),
				width:  C.intptr_t(c.width),
				height: C.intptr_t(c.height),
			}
			ourAlign := C.alignmentInfo(s.id, newrect)
			// we need to find the exact Y positions of the baselines
			// fortunately, this is easy now that (x,y) is the bottom-left corner
			thisbasey := ourAlign.alignmentRect.y + ourAlign.baseline
			neighborbasey := d.neighborAlign.alignmentRect.y + d.neighborAlign.baseline
			// now the amount we have to move the label down by is easy to find
			yoff := neighborbasey - thisbasey
			// and we just add that
			c.y += int(yoff)
		}
		// TODO if there's no baseline, the alignment should be to the top /of the alignment rect/, not the frame
	}
	C.setRect(s.id, C.intptr_t(c.x), C.intptr_t(c.y), C.intptr_t(c.width), C.intptr_t(c.height))
}
예제 #3
0
func (s *sysData) getAuxResizeInfo(d *sysSizeData) {
	d.neighborAlign = C.alignmentInfo(s.id, C.frame(s.id))
}