예제 #1
0
파일: errors.go 프로젝트: foobaz/egl
func getError() error {
	errorCode := C.eglGetError()
	switch errorCode {
	case C.EGL_SUCCESS:
		return errors.New("EGL succeeded.")
	case C.EGL_NOT_INITIALIZED:
		return errors.New("EGL is not initialized, or could not be initialized, for the specified display.")
	case C.EGL_BAD_ACCESS:
		return errors.New("EGL cannot access a requested resource.")
	case C.EGL_BAD_ALLOC:
		return errors.New("EGL failed to allocate resources for the requested operation.")
	case C.EGL_BAD_ATTRIBUTE:
		return errors.New("An unrecognized attribute or attribute value was passed in an attribute list.")
	case C.EGL_BAD_CONTEXT:
		return errors.New("An EGLContext argument does not name a valid EGLContext.")
	case C.EGL_BAD_CONFIG:
		return errors.New("An EGLConfig argument does not name a valid EGLConfig.")
	case C.EGL_BAD_CURRENT_SURFACE:
		return errors.New("The current surface of the calling thread is a window, pbuffer, or pixmap that is no longer valid.")
	case C.EGL_BAD_DISPLAY:
		return errors.New("An EGLDisplay argument does not name a valid EGLDisplay.")
	case C.EGL_BAD_SURFACE:
		return errors.New("An EGLSurface argument does not name a valid surface (window, pbuffer, or pixmap) configured for rendering.")
	case C.EGL_BAD_MATCH:
		return errors.New("Arguments are inconsistent; for example, an otherwise valid context requires buffers (e.g. depth or stencil) not allocated by an otherwise valid surface.")
	case C.EGL_BAD_PARAMETER:
		return errors.New("One or more argument values are invalid.")
	case C.EGL_BAD_NATIVE_PIXMAP:
		return errors.New("An EGLNativePixmapType argument does not refer to a valid native pixmap.")
	case C.EGL_BAD_NATIVE_WINDOW:
		return errors.New("An EGLNativeWindowType argument does not refer to a valid native window.")
	case C.EGL_CONTEXT_LOST:
		return errors.New("A power management event has occurred.")
	}
	return fmt.Errorf("EGL error code %d.", errorCode)
}
예제 #2
0
파일: android.go 프로젝트: garry415/mobile
func eglGetError() string {
	switch errNum := C.eglGetError(); errNum {
	case C.EGL_SUCCESS:
		return "EGL_SUCCESS"
	case C.EGL_NOT_INITIALIZED:
		return "EGL_NOT_INITIALIZED"
	case C.EGL_BAD_ACCESS:
		return "EGL_BAD_ACCESS"
	case C.EGL_BAD_ALLOC:
		return "EGL_BAD_ALLOC"
	case C.EGL_BAD_ATTRIBUTE:
		return "EGL_BAD_ATTRIBUTE"
	case C.EGL_BAD_CONTEXT:
		return "EGL_BAD_CONTEXT"
	case C.EGL_BAD_CONFIG:
		return "EGL_BAD_CONFIG"
	case C.EGL_BAD_CURRENT_SURFACE:
		return "EGL_BAD_CURRENT_SURFACE"
	case C.EGL_BAD_DISPLAY:
		return "EGL_BAD_DISPLAY"
	case C.EGL_BAD_SURFACE:
		return "EGL_BAD_SURFACE"
	case C.EGL_BAD_MATCH:
		return "EGL_BAD_MATCH"
	case C.EGL_BAD_PARAMETER:
		return "EGL_BAD_PARAMETER"
	case C.EGL_BAD_NATIVE_PIXMAP:
		return "EGL_BAD_NATIVE_PIXMAP"
	case C.EGL_BAD_NATIVE_WINDOW:
		return "EGL_BAD_NATIVE_WINDOW"
	case C.EGL_CONTEXT_LOST:
		return "EGL_CONTEXT_LOST"
	default:
		return fmt.Sprintf("Unknown EGL err: %d", errNum)
	}
}
예제 #3
0
파일: egl.go 프로젝트: nick-fedesna/egles
func GetError() int32 {
	return int32(C.eglGetError())
}