func (v *GObject) HandlerDisconnect(call_id int) { value, found := callback_contexts.Get(call_id) if !found { return } context := value.(*CallbackContext) c_call_id := C._g_signal_callback_id((*C.callback_info)(context.cbi)) C.g_signal_handler_disconnect((C.gpointer)(v.Object), c_call_id) callback_contexts.Remove(call_id) }
// HandlerDisconnect is a wrapper around g_signal_handler_disconnect(). func (v *Object) HandlerDisconnect(handle SignalHandle) { C.g_signal_handler_disconnect(C.gpointer(v.GObject), C.gulong(handle)) C.g_closure_invalidate(signals[handle]) delete(closures.m, signals[handle]) delete(signals, handle) }
func (v *GObject) HandlerDisconnect(call_id int) { c_call_id := C._g_signal_callback_id((*C.callback_info)(callback_contexts[call_id].cbi)) C.g_signal_handler_disconnect((C.gpointer)(v.Object), c_call_id) }
// HandlerDisconnect() is a wrapper around g_signal_handler_disconnect(). func (v *Object) HandlerDisconnect(callID int) { callbackContexts.RLock() id := C.cbinfo_get_id((*C.cbinfo)(callbackContexts.s[callID].cbi)) callbackContexts.RUnlock() C.g_signal_handler_disconnect((C.gpointer)(v.GObject), id) }