func GetProgramInfoLog(p Program) string { infoLen := GetProgrami(p, INFO_LOG_LENGTH) buf := C.malloc(C.size_t(infoLen)) C.free(buf) C.glGetProgramInfoLog(p.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf)) return C.GoString((*C.char)(buf)) }
// Link links the attached shader objects func (p *Program) Link() error { var val, val2 C.GLint C.glLinkProgram(p.i) C.glGetProgramiv(p.i, LINK_STATUS, &val) if val != TRUE { C.glGetProgramiv(p.i, INFO_LOG_LENGTH, &val) buf := make([]C.GLchar, val+1) C.glGetProgramInfoLog(p.i, C.GLsizei(val), nil, &buf[0]) return errors.New(C.GoString((*C.char)(&buf[0]))) } p.attr = make(map[string]C.GLuint) C.glGetProgramiv(p.i, ACTIVE_ATTRIBUTES, &val) C.glGetProgramiv(p.i, ACTIVE_ATTRIBUTE_MAX_LENGTH, &val2) buf := make([]C.char, val2) for i := C.GLuint(0); i < C.GLuint(val); i++ { C.glGetActiveAttrib(p.i, i, C.GLsizei(val2), nil, nil, nil, (*C.GLchar)(&buf[0])) p.attr[C.GoString(&buf[0])] = C.GLuint(C.glGetAttribLocation(p.i, (*C.GLchar)(&buf[0]))) } p.uni = make(map[string]C.GLint) C.glGetProgramiv(p.i, ACTIVE_UNIFORMS, &val) C.glGetProgramiv(p.i, ACTIVE_UNIFORM_MAX_LENGTH, &val2) buf = make([]C.char, val2) for i := C.GLuint(0); i < C.GLuint(val); i++ { C.glGetActiveUniform(p.i, i, C.GLsizei(val2), nil, nil, nil, (*C.GLchar)(&buf[0])) p.uni[C.GoString(&buf[0])] = C.glGetUniformLocation(p.i, (*C.GLchar)(&buf[0])) } return nil }
// GetInfoLog returns the information log for a program object. // This method makes two OpenGL calls: one to get the info log size, and one to get the info log. func (p Program) GetInfoLog() string { sz := p.Get(ProgramInfoLogLength) cstr := (*C.char)(C.malloc(C.size_t(sz + 1))) defer C.free(unsafe.Pointer(cstr)) C.glGetProgramInfoLog(C.GLuint(p), C.GLsizei(sz), nil, (*C.GLchar)(cstr)) return C.GoString(cstr) }
func GetProgramInfoLog(program uint, bufsize int) string { cs := CString("") //defer C.free(unsafe.Pointer(cs)) C.glGetProgramInfoLog(C.GLuint(program), C.GLsizei(bufsize), nil, cs) return GoString(cs) }
func GetProgramInfoLog( program uint32, bufsize Sizei, length *Sizei, infolog *string) { s := glString(*infolog) C.glGetProgramInfoLog( C.GLuint(program), C.GLsizei(bufsize), (*C.GLsizei)(length), s) infolog = goString(s) }
func GetProgramInfoLog(p Program) (r0 string) { defer func() { errstr := errDrain() log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr) }() infoLen := GetProgrami(p, INFO_LOG_LENGTH) buf := C.malloc(C.size_t(infoLen)) C.free(buf) C.glGetProgramInfoLog(p.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf)) return C.GoString((*C.char)(buf)) }
func GetProgramInfoLog(program C.GLuint) string { var logLen C.GLint C.glGetProgramiv(program, C.GL_INFO_LOG_LENGTH, &logLen) var c C.GLchar logLenBytes := int(logLen) * int(unsafe.Sizeof(c)) log := C.malloc(C.size_t(logLenBytes)) if log == nil { panic("Failed to allocate shader log buffer") } defer C.free(log) C.glGetProgramInfoLog(C.GLuint(program), C.GLsizei(logLen), (*C.GLsizei)(unsafe.Pointer(nil)), (*C.GLchar)(log)) return string(C.GoBytes(log, C.int(logLenBytes))) }
func (program Program) GetInfoLog() string { var length C.GLint C.glGetProgramiv(C.GLuint(program), C.GLenum(INFO_LOG_LENGTH), &length) // length is buffer size including null character if length > 1 { log := C.malloc(C.size_t(length)) defer C.free(log) C.glGetProgramInfoLog(C.GLuint(program), C.GLsizei(length), nil, (*C.GLchar)(log)) return C.GoString((*C.char)(log)) } return "" }
func (program *Program) Link() { C.glLinkProgram(program.id) status := C.GLint(0) C.glGetProgramiv(program.id, C.GL_LINK_STATUS, &status) if status != C.GL_TRUE { loglen := C.GLint(0) C.glGetProgramiv(program.id, C.GL_INFO_LOG_LENGTH, &loglen) log := (*C.GLchar)(C.malloc(C.size_t(loglen))) defer C.free(unsafe.Pointer(log)) C.glGetProgramInfoLog(program.id, C.GLsizei(loglen), nil, log) panic(fmt.Errorf("Failed to link shader: %s", C.GoString((*C.char)(log)))) } }
func GetProgramInfoLog( program uint32, bufsize Sizei, length *Sizei) string { buffer := (*C.GLchar)(C.malloc(C.size_t(bufsize))) defer C.free(unsafe.Pointer(buffer)) C.glGetProgramInfoLog( C.GLuint(program), C.GLsizei(bufsize), (*C.GLsizei)(length), buffer) return *goString(buffer) }