func RenderbufferStorage(target, internalFormat Enum, width, height int) { defer func() { errstr := errDrain() log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr) }() C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height)) }
func RenderbufferStorage( target Enum, internalformat Enum, width Sizei, height Sizei) { C.glRenderbufferStorage( C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) }
func RenderbufferStorage(target, internalFormat Enum, width, height int) { C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height)) }
func RenderbufferStorage(target RenderbufferTarget, internalformat InternalFormat, width, height int) { C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) }