//void glVertex3iv (const int *v) func Vertex3iv(v []int32) { if len(v) != 3 { panic(ErrorInputSize) } C.glVertex3iv((*C.GLint)(&v[0])) }
//void glVertex3iv (const int *v) func Vertex3iv(v *[3]int32) { C.glVertex3iv((*C.GLint)(&v[0])) }