func Name(q *GslQrng) string { return C.GoString(C.gsl_qrng_name((*C.gsl_qrng)(unsafe.Pointer(q.Ptr())))) }
// Name returns the name of the quasirandom number generator func (s *QrngState) Name() string { return C.GoString(C.gsl_qrng_name(s.state)) }