// SetAudioDelay sets the current audio delay. func (this *Player) SetAudioDelay(delay int64) (err error) { if this.ptr == nil { return syscall.EINVAL } if C.libvlc_audio_set_delay(this.ptr, C.int64_t(delay)) != 0 { err = checkError() } return }
// SetAudioDelay sets the current audio delay. func (this *Player) SetAudioDelay(delay int64) (err error) { if this.ptr == nil { return &VLCError{"Player is nil"} } if C.libvlc_audio_set_delay(this.ptr, C.int64_t(delay)) != 0 { err = checkError() } return }