예제 #1
0
파일: ovr.go 프로젝트: postfix/ovr
func (hmd *Hmd) EndFrameTiming() {
	C.ovrHmd_EndFrameTiming(hmd.hmdRef)
}
예제 #2
0
파일: ovr.go 프로젝트: krux02/libovr
// Marks the end of game-rendered frame, tracking the necessary timing information. This
// function must be called immediately after Present/SwapBuffers + GPU sync. GPU sync is important
// before this call to reduce latency and ensure proper timing.
func (hmd *Hmd) EndFrameTiming() {
	C.ovrHmd_EndFrameTiming(hmd.cptr())
}