func (hmd *Hmd) ResetFrameTiming(frameIndex uint) { C.ovrHmd_ResetFrameTiming(hmd.hmdRef, C.uint(frameIndex)) }
// Initializes and resets frame time tracking. This is typically not necessary, but // is helpful if game changes vsync state or video mode. vsync is assumed to be on if this // isn't called. Resets internal frame index to the specified number. func (hmd *Hmd) ResetFrameTiming(frameIndex int) { C.ovrHmd_ResetFrameTiming(hmd.cptr(), C.uint(frameIndex)) }