func (s Sound) SetVolume(v float64) { C.sfSound_setVolume(s.internal, (C.float)(v)) }
// \brief Set the volume of a sound // The volume is a value between 0 (mute) and 100 (full volume). // The default value for the volume is 100. // \param sound Sound object // \param volume Volume of the sound // void sfSound_setVolume(sfSound* sound, float volume); func (self Sound) SetVolume(volume float32) { C.sfSound_setVolume(self.Cref, C.float(volume)) }