// Append 4 bytes to s and create a R_CALL relocation targeting t to fill them in. func addcall(ctxt *ld.Link, s *ld.LSym, t *ld.LSym) { s.Attr |= ld.AttrReachable i := s.Size s.Size += 4 ld.Symgrow(ctxt, s, s.Size) r := ld.Addrel(s) r.Sym = t r.Off = int32(i) r.Type = obj.R_CALL r.Siz = 4 }
func addpltreloc(ctxt *ld.Link, plt *ld.LSym, got *ld.LSym, sym *ld.LSym, typ int) *ld.Reloc { r := ld.Addrel(plt) r.Sym = got r.Off = int32(plt.Size) r.Siz = 4 r.Type = int32(typ) r.Add = int64(sym.Got) - 8 plt.Attr |= ld.AttrReachable plt.Size += 4 ld.Symgrow(ctxt, plt, plt.Size) return r }
func genplt() { var s *ld.LSym var stub *ld.LSym var pprevtextp **ld.LSym var r *ld.Reloc var n string var o1 uint32 var i int // The ppc64 ABI PLT has similar concepts to other // architectures, but is laid out quite differently. When we // see an R_PPC64_REL24 relocation to a dynamic symbol // (indicating that the call needs to go through the PLT), we // generate up to three stubs and reserve a PLT slot. // // 1) The call site will be bl x; nop (where the relocation // applies to the bl). We rewrite this to bl x_stub; ld // r2,24(r1). The ld is necessary because x_stub will save // r2 (the TOC pointer) at 24(r1) (the "TOC save slot"). // // 2) We reserve space for a pointer in the .plt section (once // per referenced dynamic function). .plt is a data // section filled solely by the dynamic linker (more like // .plt.got on other architectures). Initially, the // dynamic linker will fill each slot with a pointer to the // corresponding x@plt entry point. // // 3) We generate the "call stub" x_stub (once per dynamic // function/object file pair). This saves the TOC in the // TOC save slot, reads the function pointer from x's .plt // slot and calls it like any other global entry point // (including setting r12 to the function address). // // 4) We generate the "symbol resolver stub" x@plt (once per // dynamic function). This is solely a branch to the glink // resolver stub. // // 5) We generate the glink resolver stub (only once). This // computes which symbol resolver stub we came through and // invokes the dynamic resolver via a pointer provided by // the dynamic linker. This will patch up the .plt slot to // point directly at the function so future calls go // straight from the call stub to the real function, and // then call the function. // NOTE: It's possible we could make ppc64 closer to other // architectures: ppc64's .plt is like .plt.got on other // platforms and ppc64's .glink is like .plt on other // platforms. // Find all R_PPC64_REL24 relocations that reference dynamic // imports. Reserve PLT entries for these symbols and // generate call stubs. The call stubs need to live in .text, // which is why we need to do this pass this early. // // This assumes "case 1" from the ABI, where the caller needs // us to save and restore the TOC pointer. pprevtextp = &ld.Ctxt.Textp for s = *pprevtextp; s != nil; pprevtextp, s = &s.Next, s.Next { for i = range s.R { r = &s.R[i] if r.Type != 256+ld.R_PPC64_REL24 || r.Sym.Type != obj.SDYNIMPORT { continue } // Reserve PLT entry and generate symbol // resolver addpltsym(ld.Ctxt, r.Sym) // Generate call stub n = fmt.Sprintf("%s.%s", s.Name, r.Sym.Name) stub = ld.Linklookup(ld.Ctxt, n, 0) if s.Attr.Reachable() { stub.Attr |= ld.AttrReachable } if stub.Size == 0 { // Need outer to resolve .TOC. stub.Outer = s // Link in to textp before s (we could // do it after, but would have to skip // the subsymbols) *pprevtextp = stub stub.Next = s pprevtextp = &stub.Next gencallstub(1, stub, r.Sym) } // Update the relocation to use the call stub r.Sym = stub // Restore TOC after bl. The compiler put a // nop here for us to overwrite. o1 = 0xe8410018 // ld r2,24(r1) ld.Ctxt.Arch.ByteOrder.PutUint32(s.P[r.Off+4:], o1) } } }