func BenchmarkRasterizer(b *testing.B) { var p Path p.LineTo(10, 190) c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190} c.Segment(&p, flattening_threshold) poly := Polygon(p.points) color := color.RGBA{0, 0, 0, 0xff} tr := [6]float64{1, 0, 0, 1, 0, 0} for i := 0; i < b.N; i++ { img := image.NewRGBA(image.Rect(0, 0, 200, 200)) rasterizer := NewRasterizer8BitsSample(200, 200) rasterizer.RenderEvenOdd(img, &color, &poly, tr) } }
func TestRasterizer(t *testing.T) { img := image.NewRGBA(image.Rect(0, 0, 200, 200)) var p Path p.LineTo(10, 190) c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190} c.Segment(&p, flattening_threshold) poly := Polygon(p.points) color := color.RGBA{0, 0, 0, 0xff} tr := [6]float64{1, 0, 0, 1, 0, 0} r := NewRasterizer8BitsSample(200, 200) //PolylineBresenham(img, image.Black, poly...) r.RenderEvenOdd(img, &color, &poly, tr) savepng("_testRasterizer.png", img) }
func TestFreetypeNonZeroWinding(t *testing.T) { var p Path p.LineTo(10, 190) c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190} c.Segment(&p, flattening_threshold) poly := Polygon(p.points) color := color.RGBA{0, 0, 0, 0xff} img := image.NewRGBA(image.Rect(0, 0, 200, 200)) rasterizer := raster.NewRasterizer(200, 200) rasterizer.UseNonZeroWinding = true rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)}) for j := 0; j < len(poly); j = j + 2 { rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)}) } painter := raster.NewRGBAPainter(img) painter.SetColor(color) rasterizer.Rasterize(painter) savepng("_testFreetypeNonZeroWinding.png", img) }
func BenchmarkFreetype(b *testing.B) { var p Path p.LineTo(10, 190) c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190} c.Segment(&p, flattening_threshold) poly := Polygon(p.points) color := color.RGBA{0, 0, 0, 0xff} for i := 0; i < b.N; i++ { img := image.NewRGBA(image.Rect(0, 0, 200, 200)) rasterizer := raster.NewRasterizer(200, 200) rasterizer.UseNonZeroWinding = false rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)}) for j := 0; j < len(poly); j = j + 2 { rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)}) } painter := raster.NewRGBAPainter(img) painter.SetColor(color) rasterizer.Rasterize(painter) } }