func android(gc draw2d.GraphicContext, x, y float64) { gc.SetLineCap(draw2d.RoundCap) gc.SetLineWidth(5) gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 360*(math.Pi/180)) // head gc.FillStroke() gc.MoveTo(x+60, y+25) gc.LineTo(x+50, y+10) gc.MoveTo(x+100, y+25) gc.LineTo(x+110, y+10) gc.Stroke() draw2d.Circle(gc, x+60, y+45, 5) // left eye gc.FillStroke() draw2d.Circle(gc, x+100, y+45, 5) // right eye gc.FillStroke() draw2d.RoundRect(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) // body gc.FillStroke() draw2d.Rect(gc, x+30, y+75, x+30+100, y+75+80) gc.FillStroke() draw2d.RoundRect(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) // left arm gc.FillStroke() draw2d.RoundRect(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) // right arm gc.FillStroke() draw2d.RoundRect(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) // left leg gc.FillStroke() draw2d.RoundRect(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) // right leg gc.FillStroke() }
func drawPoint(ctxt draw2d.GraphicContext, g *geos.Geometry, c color.Color, radius float64, scale func(x, y float64) (float64, float64)) { if c != nil { ctxt.SetFillColor(c) } x, err := g.X() if err != nil { log.Fatal(err) } y, err := g.Y() if err != nil { log.Fatal(err) } x, y = scale(x, y) ctxt.MoveTo(x, y) ctxt.ArcTo(x, y, radius, radius, 0, 2*math.Pi) ctxt.Fill() }