// Plot draws the Line, implementing the plot.Plotter // interface. func (pts *Line) Plot(da plot.DrawArea, plt *plot.Plot) { trX, trY := plt.Transforms(&da) ps := make([]plot.Point, len(pts.XYs)) for i, p := range pts.XYs { ps[i].X = trX(p.X) ps[i].Y = trY(p.Y) } da.StrokeLines(pts.LineStyle, da.ClipLinesXY(ps)...) }
func (pts *VerticalLine) Plot(da plot.DrawArea, plt *plot.Plot) { trX, _ := plt.Transforms(&da) ps := make([]plot.Point, 2) ps[0].X = trX(pts.X) ps[1].X = ps[0].X ps[0].Y = da.Min.Y ps[1].Y = da.Max().Y da.StrokeLines(pts.LineStyle, da.ClipLinesXY(ps)...) }
// Plot implements the Plotter interface, drawing a line // that connects each point in the Line. func (f *Function) Plot(da plot.DrawArea, p *plot.Plot) { trX, trY := p.Transforms(&da) d := (p.X.Max - p.X.Min) / float64(f.Samples-1) line := make([]plot.Point, f.Samples) for i := range line { x := p.X.Min + float64(i)*d line[i].X = trX(x) line[i].Y = trY(f.F(x)) } da.StrokeLines(f.LineStyle, da.ClipLinesXY(line)...) }
func (pts *HorizontalLine) Plot(da plot.DrawArea, plt *plot.Plot) { _, trY := plt.Transforms(&da) ps := make([]plot.Point, 2) ps[0].X = da.Min.X ps[1].X = da.Max().X ps[0].Y = trY(pts.Y) ps[1].Y = ps[0].Y da.StrokeLines(pts.LineStyle, da.ClipLinesXY(ps)...) }
// Plot implements the Plotter interface, drawing a line // that connects each point in the Line. func (h *Histogram) Plot(da plot.DrawArea, p *plot.Plot) { trX, trY := p.Transforms(&da) for _, bin := range h.Bins { pts := []plot.Point{ {trX(bin.Min), trY(0)}, {trX(bin.Max), trY(0)}, {trX(bin.Max), trY(bin.Weight)}, {trX(bin.Min), trY(bin.Weight)}, } if h.FillColor != nil { da.FillPolygon(h.FillColor, da.ClipPolygonXY(pts)) } pts = append(pts, plot.Pt(trX(bin.Min), trY(0))) da.StrokeLines(h.LineStyle, da.ClipLinesXY(pts)...) } }
// Plot draws the Line, implementing the plot.Plotter // interface. func (pts *Line) Plot(da plot.DrawArea, plt *plot.Plot) { trX, trY := plt.Transforms(&da) ps := make([]plot.Point, len(pts.XYs)) for i, p := range pts.XYs { ps[i].X = trX(p.X) ps[i].Y = trY(p.Y) } if pts.ShadeColor != nil && len(ps) > 0 { da.SetColor(*pts.ShadeColor) minY := trY(plt.Y.Min) var pa vg.Path pa.Move(ps[0].X, minY) for i := range pts.XYs { pa.Line(ps[i].X, ps[i].Y) } pa.Line(ps[len(pts.XYs)-1].X, minY) pa.Close() da.Fill(pa) } da.StrokeLines(pts.LineStyle, da.ClipLinesXY(ps)...) }