func NewWobbleKey(idx int) Key { osc := snd.NewOscil(sine, notes[idx], snd.NewOscil(triangle, 2, nil)) adsr := snd.NewADSR(50*ms, 100*ms, 200*ms, 400*ms, 0.6, 0.9, osc) key := &WobbleKey{snd.NewInstrument(adsr), adsr} key.Off() return key }
func NewBeatsKey(idx int) Key { osc := snd.NewOscil(sawsine, notes[idx], snd.NewOscil(triangle, 4, nil)) dmp := snd.NewDamp(bpm.Dur(), osc) d := snd.BPM(float64(bpm) * 1.25).Dur() dmp1 := snd.NewDamp(d, osc) drv := snd.NewDrive(d, osc) mix := snd.NewMixer(dmp, dmp1, drv) frz := snd.NewFreeze(bpm.Dur()*4, mix) adsr := snd.NewADSR(250*ms, 500*ms, 300*ms, 400*ms, 0.85, 1.0, frz) key := &BeatsKey{snd.NewInstrument(adsr), adsr} key.Off() return key }
func NewPianoKey(idx int) Key { const phasefac float64 = 0.5063999999999971 k := &PianoKey{} k.freq = notes[idx] k.mod = snd.NewOscil(sqsine, k.freq/2, nil) k.osc = snd.NewOscil(sawtooth, k.freq, k.mod) k.phs = snd.NewOscil(square, k.freq*phasefac, nil) k.osc.SetPhase(k.phs) freql := k.freq * math.Pow(2, -10.0/1200) k.modl = snd.NewOscil(sqsine, freql/2, nil) k.oscl = snd.NewOscil(sawtooth, freql, k.modl) k.phsl = snd.NewOscil(square, freql*phasefac, nil) k.oscl.SetPhase(k.phsl) freqr := k.freq * math.Pow(2, 10.0/1200) k.modr = snd.NewOscil(sqsine, freqr/2, nil) k.oscr = snd.NewOscil(sawtooth, freqr, k.modr) k.phsr = snd.NewOscil(square, freqr*phasefac, nil) k.oscr.SetPhase(k.phsr) oscmix := snd.NewMixer(k.osc, k.oscl, k.oscr) k.reldur = 1050 * ms k.dur = 280*ms + k.reldur k.adsr0 = snd.NewADSR(30*ms, 50*ms, 200*ms, k.reldur, 0.4, 1, oscmix) k.adsr1 = snd.NewADSR(1*ms, 278*ms, 1*ms, k.reldur, 0.4, 1, oscmix) adsrmix := snd.NewMixer(k.adsr0, k.adsr1) k.gain = snd.NewGain(snd.Decibel(-10).Amp(), adsrmix) k.Instrument = snd.NewInstrument(k.gain) k.Off() return k }
func onStart(ctx gl.Context) { ctx.Enable(gl.BLEND) ctx.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) if err := al.OpenDevice(buffers); err != nil { log.Fatal(err) } var err error keymix = snd.NewMixer() go makekeys() lowpass = snd.NewLowPass(773, keymix) keygain = snd.NewGain(snd.Decibel(-3).Amp(), lowpass) dly := snd.NewDelay(29*time.Millisecond, keygain) tap0 := snd.NewTap(19*time.Millisecond, dly) tap1 := snd.NewTap(13*time.Millisecond, dly) tap2 := snd.NewTap(7*time.Millisecond, dly) cmb := snd.NewComb(snd.Decibel(-3).Amp(), 11*time.Millisecond, snd.NewMixer(dly, tap0, tap1, tap2)) reverb = snd.NewLowPass(2000, cmb) dlymix := snd.NewMixer(reverb, keygain) loop = snd.NewLoopFrames(loopdur, dlymix) loop.SetBPM(bpm) loopmix := snd.NewMixer(dlymix, loop) master = snd.NewMixer(loopmix) mastergain = snd.NewGain(snd.Decibel(-6).Amp(), master) mixwf, err = snd.NewWaveform(ctx, 2, mastergain) if err != nil { log.Fatal(err) } pan := snd.NewPan(0, mixwf) mtrosc := snd.NewOscil(sine, 440, nil) mtrdmp := snd.NewDamp(bpm.Dur(), mtrosc) metronome = snd.NewMixer(mtrdmp) metronome.Off() master.Append(metronome) piano = NewPiano() pianowf, err = snd.NewWaveform(ctx, 1, piano) if err != nil { log.Fatal(err) } al.AddSource(pan) yoff := float32(-0) //.12) btnreverb = snd.NewButton(ctx, -0.98, 0.96+yoff, 0.2, -0.2) btnreverb.SetActiveColor(0, 1, 0, 0.5) btnreverb.SetActive(true) btnlowpass = snd.NewButton(ctx, -0.76, 0.96+yoff, 0.2, -0.2) btnlowpass.SetActiveColor(0, 1, 1, 0.5) btnlowpass.SetActive(true) btnmetronome = snd.NewButton(ctx, -0.54, 0.96+yoff, 0.2, -0.2) btnmetronome.SetActiveColor(0, 0, 1, 0.5) btnloop = snd.NewLoopButton(snd.NewButton(ctx, -0.32, 0.96+yoff, 0.2, -0.2), loop) btnloop.SetActiveColor(1, 0, 0, 0.5) btnsndbank = snd.NewButton(ctx, 0.78, 0.96+yoff, 0.2, -0.2) btnsndbank.SetActive(true) btnsndbank.SetActiveColor(sndbankcolor()) }