// Draw the "fall" view onto the given PixMap. func Draw(pm nimble.PixMap, invaders []Invader) { if pm.Width() != background.Width() || pm.Height() != background.Height() { panic("fall.Draw: pm and background differ in size") } drawDot := false time := nimble.Now() if time-lastDotTime >= dotTimeInterval { lastDotTime = time drawDot = true } pm.Copy(0, 0, &background) xScale := float32(pm.Width() - tickHalfWidth) // Avoid clipping tic on right side yScale := float32(pm.Height() - tickHalfHeight) // Avoid clippling tic on bottom xOffset := float32(0) yOffset := float32(0) for _, inv := range invaders { x := int32(inv.Amplitude*xScale + xOffset) y := int32(inv.Progress*yScale + yOffset) r := nimble.Rect{ Left: x - tickHalfWidth, Top: y - tickHalfHeight, Right: x + tickHalfWidth, Bottom: y + tickHalfHeight, } pm.DrawRect(r, inv.Color) background.DrawRect(r, nimble.Black) if drawDot { if doty := r.Top - 1; background.Contains(x, doty) { background.SetPixel(x, doty, inv.Color) } } } }
func DrawMenuBar(pm nimble.PixMap, menuBar []*Menu) { // Draw menu x := int32(0) for _, m := range menuBar { m.Draw(pm, x, 0) w, _ := m.TabSize() x += w } h := menuFont.Height() pm.DrawRect(nimble.Rect{Top: 0, Left: x, Bottom: h, Right: pm.Width()}, backgroundColor) pm.DrawRect(nimble.Rect{Top: h, Left: x, Bottom: h + 1, Right: pm.Width()}, separatorColor) }
// drawFrequonsFourier draws the frequency-domain representation of Frequons. func drawFrequonsFourier(pm nimble.PixMap) { c := universe.Zoo h := harmonicStorage[:len(c)] var ampScale float32 if autoGain.Value { // Compute L1 norm of amplitudes norm := float32(0) for i := range c { norm += math32.Abs(c[i].Amplitude) } ampScale = 1 / norm } else { ampScale = 1 / float32(len(c)) } fracX, fracY := universe.BoxFraction() fracX *= zoomCompression fracY *= zoomCompression sizeX, sizeY := pm.Size() // Set up harmonics // (cx,cy) is center of fourier view cx, cy := 0.5*float32(sizeX)*fracX, 0.5*float32(sizeY)*fracY α, β := -0.5*cx, -0.5*cy ωScale := 200. / float32(sizeX*sizeY) for i := range h { ωx := (c[i].Sx - cx) * ωScale ωy := (c[i].Sy - cy) * ωScale h[i].Ωx = ωx h[i].Ωy = ωy h[i].Phase = α*ωx + β*ωy + phaseRoll // Scale amplitude so that DFT values fit within domain of color lookup table. h[i].Amplitude = c[i].Amplitude * ampScale } marginX := int32(math32.Round(0.5 * float32(sizeX) * (1 - fracX))) marginY := int32(math32.Round(0.5 * float32(sizeY) * (1 - fracY))) fourier.Draw(pm.Intersect(nimble.Rect{ Left: marginX, Right: sizeX - marginX, Top: marginY, Bottom: sizeY - marginY, }), h, universe.Scheme()) if marginX != 0 || marginY != 0 { pm.DrawRect(nimble.Rect{Left: 0, Right: sizeX, Top: 0, Bottom: marginY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: 0, Right: sizeX, Top: sizeY - marginY, Bottom: sizeY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: 0, Right: marginX, Top: marginY, Bottom: sizeY - marginY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: sizeX - marginX, Right: sizeX, Top: marginY, Bottom: sizeY - marginY}, nimble.Black) } }
func (context) Render(pm nimble.PixMap) { dt := updateClock() // Advance the boot sequence advanceBootSequence(dt) // Draw dividers for i, r := range divider { if i < dividerCount { pm.DrawRect(r, nimble.White) } else { pm.DrawRect(r, nimble.Black) } } if fourierIsVisible { // Update universe xf, yf := fourierPort.RelativeToLeftTop(mouseX, mouseY) switch universe.Update(dt, xf, yf) { case universe.GameWin: youWin() case universe.GameLose: youLose() } updateZoom(dt) // Fourier view if rollPhase.Value { updatePhaseRoll(dt) } drawFrequonsFourier(pm.Intersect(fourierPort)) drawFrequonsSpatial(pm.Intersect(fourierPort), xf, yf) tallyFourierFrame() } else { // Teletype view teletype.Draw(pm.Intersect(fourierPort)) } // Fall view if fallIsVisible { inv := invStorage[:len(universe.Zoo)-1] for k := range inv { c := &universe.Zoo[k+1] inv[k] = fall.Invader{ Progress: c.Progress, Amplitude: c.Amplitude, Color: pastels.Pixel(0, int32(c.Id)), } } fall.Draw(pm.Intersect(fallPort), inv) } else { pm.DrawRect(fallPort, nimble.Black) } // Radar view if radarIsVisible { radar.Draw(pm.Intersect(radarPort), universe.Scheme(), radarIsRunning) } else { pm.DrawRect(radarPort, nimble.Black) } // Score if scoreIsVisible { score.Draw(pm.Intersect(scorePort), universe.NKill()) } else { pm.DrawRect(scorePort, nimble.Black) } // Menu bar if len(menuBar) > 0 { menu.DrawMenuBar(pm, menuBar) } // Cursor showCursor := true switch currentMode { case modeGame: showCursor = false case modeTraining: showCursor = !fourierPort.Contains(mouseX, mouseY) } if showCursor != cursorIsVisible { nimble.ShowCursor(showCursor) cursorIsVisible = showCursor } }
// Draw draws the menu with its upper left corner at (x,y) func (m *Menu) Draw(pm nimble.PixMap, x, y int32) { // Draw the tab if m.tabWidth == 0 { // Lazily compute tabWidth and itemHeight m.computeTabSize() } var back, fore nimble.Pixel if m.hilightRow != showNone { back = tabHilightColor fore = backgroundColor } else { back = backgroundColor fore = foregroundColor } m.tabRect = nimble.MakeRect(x, y, 2*marginWidth+int32(m.tabWidth), int32(m.itemHeight)) pm.DrawRect(m.tabRect, back) pm.DrawText(x+marginWidth, y, m.Label, fore, menuFont) pm.DrawRect(nimble.Rect{Left: m.tabRect.Left, Top: m.tabRect.Bottom, Right: m.tabRect.Right, Bottom: m.tabRect.Bottom + 1}, separatorColor) if m.hilightRow != showNone { if m.itemWidth == 0 { // Lazily compute itemsWidth w := int32(m.tabWidth) for i := range m.Items { p := m.Items[i].GetItem() w0, _ := menuFont.Size(p.Label) if w0 > w { w = w0 } } m.itemWidth = uint16(checkWidth + w + 3 + 4*marginWidth) } w := int32(m.itemWidth) h := int32(m.itemHeight) m.itemsRect = nimble.MakeRect(x, m.tabRect.Bottom, w, h*int32(len(m.Items))) r := m.itemsRect r.Left += 1 r.Right -= 1 pm.DrawRect(r, backgroundColor) // Draw left border r.Left -= 1 r.Right = r.Left + 1 pm.DrawRect(r, separatorColor) // Draw middle border r.Left += 1 + checkWidth + 2*marginWidth r.Right = r.Left + 1 pm.DrawRect(r, separatorColor) // Draw right border r.Left = m.itemsRect.Right - 1 r.Right = r.Left + 1 pm.DrawRect(r, separatorColor) // Draw the items checkX := x + 1 + marginWidth labelX := x + 2 + 3*marginWidth + checkWidth for i := range m.Items { mi := m.Items[i].GetItem() yi := m.itemsRect.Top + h*int32(i) if i == int(m.hilightRow-hilightBase) { pm.DrawRect(nimble.MakeRect(x, yi, int32(m.itemWidth), h), itemHilightColor) } if i == 0 { pm.DrawRect(nimble.Rect{x, yi, m.itemsRect.Right - 1, yi + 1}, separatorColor) } else if mi.Flags&Separator != 0 || i == 0 { pm.DrawRect(nimble.Rect{labelX - marginWidth, yi, m.itemsRect.Right - 1, yi + 1}, separatorColor) } fore := choose(mi.Flags&Disabled != 0, disabledForegroundColor, foregroundColor) if mi.Check != 0 { pm.DrawText(checkX, yi, string(mi.Check), fore, checkFont) } pm.DrawText(labelX, yi, mi.Label, fore, menuFont) } } }