func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(1400, 300, 32, 0) var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) font := ttf.OpenFont("euler.otf", 24) if font == nil { panic(sdl.GetError()) } black := sdl.Color{0, 0, 0, 0} text := ttf.RenderUTF8_Blended(font, "!!", black) fmt.Println(text.Bounds()) sdl.WM_SetCaption("Go-SDL SDL Test", "") running := true num := NewNumberShower("b+c", "", "euler.otf", 24, 0) denom := NewNumberShower("a", "", "euler.otf", 24, 0) testy := NewFractionShower(num, denom, "euler.otf", 24, 0) testy.CursorPosition = 3 testy.RenderEmptyIndextxt = true str := "" for running { switch e := sdl.PollEvent().(type) { case *sdl.QuitEvent: running = false break case *sdl.KeyboardEvent: if e.State == 1 { str = handlekeypress2(e.Keysym, str) fmt.Println("rendering string", str) text = ttf.RenderUTF8_Blended(font, str, black) } } screen.FillRect(nil, 0xFFFFFF) screen.Blit(&sdl.Rect{23, 0, 0, 0}, testy.Render(), nil) screen.Flip() sdl.Delay(5) } }
func NewScreen(w, h int) *Screen { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal("failed to init sdl", sdl.GetError()) return nil } if ttf.Init() != 0 { log.Fatal("failed to init ttf", sdl.GetError()) return nil } var ctx Screen if err := ctx.setSurface(w, h); err != nil { log.Fatal(err) } var vInfo = sdl.GetVideoInfo() log.Println("HW_available = ", vInfo.HW_available) log.Println("WM_available = ", vInfo.WM_available) log.Println("Video_mem = ", vInfo.Video_mem, "kb") /* title := "Subtitle Player" */ title := os.Args[0] icon := "" // path/to/icon sdl.WM_SetCaption(title, icon) sdl.EnableUNICODE(1) ctx.fps = opt.fps err := ctx.setFont(opt.fontPath, opt.fontSize) if err != nil { log.Fatal("failed to set default font") return nil } ctx.debugFont = ttf.OpenFont(DFLT_FONT_PATH, 20) if ctx.debugFont == nil { errMsg := fmt.Sprintf("failed to open debug font: %s", sdl.GetError()) /* return errors.New(errMsg) */ log.Fatal(errMsg) } ctx.debugLineHeight = uint16(ctx.debugFont.LineSkip()) ctx.updateC = make(chan int) return &ctx }
/* * Draw a grid on the display and return info about the Tile */ func drawGrid(screen *sdl.Surface) { /*{{{*/ vid := sdl.GetVideoInfo() // First the vertical for i := 0; i < int(vid.Current_w); i += SIZE { screen.FillRect( &sdl.Rect{int16(i), int16(0), 1, uint16(vid.Current_h)}, 0x000000) screen.UpdateRect(int32(i), 0, 1, uint32(vid.Current_h)) } // Then the horizontal for i := 0; i < int(vid.Current_h); i += SIZE { screen.FillRect( &sdl.Rect{0, int16(i), uint16(vid.Current_w), 1}, 0x000000) screen.UpdateRect(0, int32(i), uint32(vid.Current_w), 1) } return /*}}}*/ }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") image := sdl.Load("test.png") if image == nil { panic(sdl.GetError()) } sdl.WM_SetIcon(image, nil) running := true font := ttf.OpenFont("Fontin Sans.otf", 72) if font == nil { panic(sdl.GetError()) } font.SetStyle(ttf.STYLE_UNDERLINE) white := sdl.Color{255, 255, 255, 0} text := ttf.RenderText_Blended(font, "Test (with music)", white) music := mixer.LoadMUS("test.ogg") sound := mixer.LoadWAV("sound.ogg") if music == nil || sound == nil { panic(sdl.GetError()) } music.PlayMusic(-1) if sdl.GetKeyName(270) != "[+]" { panic("GetKeyName broken") } worm_in := make(chan Point) draw := make(chan Point, 64) var out chan Point var in chan Point out = worm_in in = out out = make(chan Point) go worm(in, out, draw) for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: running = false break case *sdl.KeyboardEvent: println("") println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Keysym.Sym == 27 { running = false } fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } println() fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) case *sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { println("Click:", e.X, e.Y) in = out out = make(chan Point) go worm(in, out, draw) sound.PlayChannel(-1, 0) } case *sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } } } screen.FillRect(nil, 0x302019) screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil) loop := true for loop { select { case p := <-draw: screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil) case <-out: default: loop = false } } var p Point sdl.GetMouseState(&p.x, &p.y) worm_in <- p screen.Flip() sdl.Delay(25) } image.Free() music.Free() font.Close() ttf.Quit() sdl.Quit() }
func main() { if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } v_info := sdl.GetVideoInfo() var screen = sdl.SetVideoMode( int(v_info.Current_w), int(v_info.Current_h), 32, sdl.HWSURFACE|sdl.DOUBLEBUF) rows = v_info.Current_w / SIZE columns = v_info.Current_h / SIZE if v_info.Current_w%SIZE != 0 { rows += 1 } if v_info.Current_h%SIZE != 0 { columns += 1 } // Initialize our world world = make([][]Field, rows) for i := range world { world[i] = make([]Field, columns) for j := range world[i] { world[i][j].X = i world[i][j].Y = j world[i][j].T = OPEN world[i][j].lsize = 0 world[i][j].rsize = 0 world[i][j].o = false world[i][j].c = false } } // Once we're done, free screen object and quit sdl. defer sdl.Quit() defer screen.Free() if screen == nil { panic(sdl.GetError()) } // Set window title sdl.WM_SetCaption("A* algorithm demo", "") // Give the screen an initially and update display screen.FillRect(nil, OPEN) screen.Flip() /* Draw the grid on our display */ drawGrid(screen) /* Create the different channels we need */ paint_chan = make(chan *Paint, 2000) read_field = make(chan *Field) field_chan = make(chan *Field) // Fillbox runs asynchronously, start it here go initFillBox(screen) // Getneighbours process runs all the time, starts here. go GetNeighbours(world, read_field) for true { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: return case *sdl.KeyboardEvent: if e.Keysym.Sym == sdl.K_ESCAPE { /* Quit when escape is pressed */ return } else if e.Keysym.Sym == sdl.K_r && (e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 && (e.Keysym.Mod&sdl.KMOD_LSHIFT) != 0 { resetComplete() } else if e.Keysym.Sym == sdl.K_r && (e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 { resetAllPaths() } else if e.Keysym.Sym == sdl.K_r { resetPaths() } else if e.Keysym.Sym == sdl.K_RETURN { /* If RETURN is pressed, run pathfinding */ if start != nil && goal != nil { //resetPaths(); go aStar(world, screen) } } case *sdl.MouseMotionEvent: if e.State == sdl.BUTTON_LEFT || e.State == sdl.BUTTON_WHEELUP { drawMouseMotion(world, screen, e) } case *sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { state := sdl.GetKeyState() if e.Button == sdl.BUTTON_LEFT { r := getRect(e) if state[sdl.K_s] == 1 { // Left mouse button with s, set new start point if start == nil { start = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(start, START) } else { fillBox(start, OPEN) start = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(start, START) } } else if state[sdl.K_g] == 1 { // Left mouse button with g, set new goal point if goal == nil { goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(goal, GOAL) } else { fillBox(goal, OPEN) goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(goal, GOAL) } } else { // No relevant modifiers were pressed, color the field. var f *Field = &world[(r.X / SIZE)][(r.Y / SIZE)] //fmt.Println("Click on", f); if f.T == OPEN { fillBox(f, WALL) } else { fillBox(f, OPEN) } } } } default: } } // Delay for 15 milliseconds sdl.Delay(30) screen.Flip() } fmt.Println("Exiting") }