func updateHaColors(light common.Light, haLight model.LightBulb) (err error) { color, err := light.GetColor() if err != nil { log.WithField(`error`, err).Error(`Getting color state of light`) return err } hue := color.Hue saturation := color.Saturation brightness := color.Brightness convertedHue := float64(hue) * 360 / math.MaxUint16 convertedSaturation := float64(saturation) * 100 / math.MaxUint16 convertedBrightness := int(brightness) * 100 / math.MaxUint16 log.Infof("[updateHaColors] Hue: %s => %s, Saturation: %s => %s, Brightness: %s => %s", hue, convertedHue, saturation, convertedSaturation, brightness, convertedBrightness) haLight.SetHue(convertedHue) haLight.SetSaturation(convertedSaturation) haLight.SetBrightness(convertedBrightness) return nil }