예제 #1
0
// startWalletRPCServices associates each of the (optionally-nil) RPC servers
// with a wallet to enable remote wallet access.  For the GRPC server, this
// registers the WalletService service, and for the legacy JSON-RPC server it
// enables methods that require a loaded wallet.
func startWalletRPCServices(wallet *wallet.Wallet, server *grpc.Server, legacyServer *legacyrpc.Server) {
	if server != nil {
		rpcserver.StartWalletService(server, wallet)
	}
	if legacyServer != nil {
		legacyServer.RegisterWallet(wallet)
	}
}
예제 #2
0
// rpcClientConnectLoop continuously attempts a connection to the consensus RPC
// server.  When a connection is established, the client is used to sync the
// loaded wallet, either immediately or when loaded at a later time.
//
// The legacy RPC is optional.  If set, the connected RPC client will be
// associated with the server for RPC passthrough and to enable additional
// methods.
func rpcClientConnectLoop(legacyRPCServer *legacyrpc.Server, loader *wallet.Loader) {
	certs := readCAFile()

	for {
		chainClient, err := startChainRPC(certs)
		if err != nil {
			log.Errorf("Unable to open connection to consensus RPC server: %v", err)
			continue
		}

		// Rather than inlining this logic directly into the loader
		// callback, a function variable is used to avoid running any of
		// this after the client disconnects by setting it to nil.  This
		// prevents the callback from associating a wallet loaded at a
		// later time with a client that has already disconnected.  A
		// mutex is used to make this concurrent safe.
		associateRPCClient := func(w *wallet.Wallet) {
			w.SynchronizeRPC(chainClient)
			if legacyRPCServer != nil {
				legacyRPCServer.SetChainServer(chainClient)
			}
		}
		mu := new(sync.Mutex)
		loader.RunAfterLoad(func(w *wallet.Wallet) {
			mu.Lock()
			associate := associateRPCClient
			mu.Unlock()
			if associate != nil {
				associate(w)
			}
		})

		chainClient.WaitForShutdown()

		mu.Lock()
		associateRPCClient = nil
		mu.Unlock()

		loadedWallet, ok := loader.LoadedWallet()
		if ok {
			// Do not attempt a reconnect when the wallet was
			// explicitly stopped.
			if loadedWallet.ShuttingDown() {
				return
			}

			loadedWallet.SetChainSynced(false)

			// TODO: Rework the wallet so changing the RPC client
			// does not require stopping and restarting everything.
			loadedWallet.Stop()
			loadedWallet.WaitForShutdown()
			loadedWallet.Start()
		}
	}
}