// DrawText is a convenience function that will create a new image, render // the provided text to it, paint the image to the provided window, and resize // the window to fit the text snugly. // // An error can occur when rendering the text to an image. func DrawText(win *xwindow.Window, font *truetype.Font, size float64, fontClr, bgClr render.Color, text string) error { // Over estimate the extents. ew, eh := xgraphics.TextMaxExtents(font, size, text) eh += misc.TextBreathe // <-- this is the bug // Create an image using the over estimated extents. img := xgraphics.New(win.X, image.Rect(0, 0, ew, eh)) xgraphics.BlendBgColor(img, bgClr.ImageColor()) // Now draw the text, grab the (x, y) position advanced by the text, and // check for an error in rendering. x, y, err := img.Text(0, 0, fontClr.ImageColor(), size, font, text) if err != nil { return err } // Resize the window to the geometry determined by (x, y). w, h := x, y+misc.TextBreathe // <-- also part of the bug win.Resize(w, h) // Now draw the image to the window and destroy it. img.XSurfaceSet(win.Id) subimg := img.SubImage(image.Rect(0, 0, w, h)) subimg.XDraw() subimg.XPaint(win.Id) img.Destroy() return nil }
// DrawText is a convenience function that will create a new image, render // the provided text to it, paint the image to the provided window, and resize // the window to fit the text snugly. // // An error can occur when rendering the text to an image. func DrawText(win *xwindow.Window, font *truetype.Font, size float64, fontClr, bgClr render.Color, text string) error { // BUG(burntsushi): If `text` is zero-length, very bad things happen. if len(text) == 0 { text = " " } // Over estimate the extents. ew, eh := xgraphics.Extents(font, size, text) // Create an image using the over estimated extents. img := xgraphics.New(win.X, image.Rect(0, 0, ew, eh)) xgraphics.BlendBgColor(img, bgClr.ImageColor()) // Now draw the text, grab the (x, y) position advanced by the text, and // check for an error in rendering. _, _, err := img.Text(0, 0, fontClr.ImageColor(), size, font, text) if err != nil { return err } // Resize the window to the geometry determined by (x, y). win.Resize(ew, eh) // Now draw the image to the window and destroy it. img.XSurfaceSet(win.Id) // subimg := img.SubImage(image.Rect(0, 0, ew, eh)) img.XDraw() img.XPaint(win.Id) img.Destroy() return nil }
func setGradient(k wini.Key, clr *render.Color) { // Check to make sure we have a value for this key vals := k.Strings() if len(vals) == 0 { logger.Warning.Println(k.Err("No values found.")) return } // Use the last value val := vals[len(vals)-1] // If there are no spaces, it can't be a gradient. if strings.Index(val, " ") == -1 { if start, ok := getLastInt(k); ok { clr.ColorSet(start) } return } // Okay, now we have to do things manually. // Split up the value into two pieces separated by whitespace and parse // each piece as an int. splitted := strings.Split(val, " ") if len(splitted) != 2 { logger.Warning.Println(k.Err("Expected a gradient value (two colors "+ "separated by a space), but found '%s' "+ "instead.", val)) return } start, err := strconv.ParseInt(strings.TrimSpace(splitted[0]), 0, 0) if err != nil { logger.Warning.Println(k.Err("'%s' is not an integer. (%s)", splitted[0], err)) return } end, err := strconv.ParseInt(strings.TrimSpace(splitted[1]), 0, 0) if err != nil { logger.Warning.Println(k.Err("'%s' is not an integer. (%s)", splitted[1], err)) return } // finally... clr.GradientSet(int(start), int(end)) }
func setNoGradient(k wini.Key, clr *render.Color) { // Check to make sure we have a value for this key vals := k.Strings() if len(vals) == 0 { logger.Warning.Println(k.Err("No values found.")) return } // Use the last value val := vals[len(vals)-1] // If there are no spaces, it can't be a gradient. if strings.Index(val, " ") == -1 { if start, ok := getLastInt(k); ok { clr.ColorSet(start) } return } logger.Warning.Println( k.Err("Gradients are not supported for this theme option.")) }