func main() { app.Main(func(a app.App) { addr := "127.0.0.1:" + apptest.Port log.Printf("addr: %s", addr) conn, err := net.Dial("tcp", addr) if err != nil { log.Fatal(err) } defer conn.Close() log.Printf("dialled") comm := &apptest.Comm{ Conn: conn, Fatalf: log.Panicf, Printf: log.Printf, } comm.Send("hello_from_testapp") comm.Recv("hello_from_host") color := "red" sendPainting := false for e := range a.Events() { switch e := app.Filter(e).(type) { case lifecycle.Event: switch e.Crosses(lifecycle.StageVisible) { case lifecycle.CrossOn: comm.Send("lifecycle_visible") sendPainting = true case lifecycle.CrossOff: comm.Send("lifecycle_not_visible") } case size.Event: comm.Send("size", e.PixelsPerPt, e.Orientation) case paint.Event: if color == "red" { gl.ClearColor(1, 0, 0, 1) } else { gl.ClearColor(0, 1, 0, 1) } gl.Clear(gl.COLOR_BUFFER_BIT) a.EndPaint(e) if sendPainting { comm.Send("paint", color) sendPainting = false } case touch.Event: comm.Send("touch", e.Type, e.X, e.Y) if e.Type == touch.TypeEnd { if color == "red" { color = "green" } else { color = "red" } sendPainting = true } } } }) }
func onPaint() { if scene == nil { loadScene() } gl.ClearColor(1, 1, 1, 1) gl.Clear(gl.COLOR_BUFFER_BIT) now := clock.Time(time.Since(startTime) * 60 / time.Second) eng.Render(scene, now, sz) debug.DrawFPS(sz) }
func onDraw(sz size.Event) { select { case <-determined: if ok { gl.ClearColor(0, 1, 0, 1) } else { gl.ClearColor(1, 0, 0, 1) } default: gl.ClearColor(0, 0, 0, 1) } gl.Clear(gl.COLOR_BUFFER_BIT) debug.DrawFPS(sz) }
func onPaint(sz size.Event) { gl.ClearColor(1, 0, 0, 1) gl.Clear(gl.COLOR_BUFFER_BIT) gl.UseProgram(program) green += 0.01 if green > 1 { green = 0 } gl.Uniform4f(color, 0, green, 0, 1) gl.Uniform2f(offset, touchX/float32(sz.WidthPx), touchY/float32(sz.HeightPx)) gl.BindBuffer(gl.ARRAY_BUFFER, buf) gl.EnableVertexAttribArray(position) gl.VertexAttribPointer(position, coordsPerVertex, gl.FLOAT, false, 0, 0) gl.DrawArrays(gl.TRIANGLES, 0, vertexCount) gl.DisableVertexAttribArray(position) debug.DrawFPS(sz) }
func TestImage(t *testing.T) { done := make(chan error) defer close(done) go func() { runtime.LockOSThread() ctx, err := createContext() done <- err for { select { case <-gl.WorkAvailable: gl.DoWork() case <-done: ctx.destroy() return } } }() if err := <-done; err != nil { t.Fatalf("cannot create GL context: %v", err) } start() defer stop() // GL testing strategy: // 1. Create an offscreen framebuffer object. // 2. Configure framebuffer to render to a GL texture. // 3. Run test code: use glimage to draw testdata. // 4. Copy GL texture back into system memory. // 5. Compare to a pre-computed image. f, err := os.Open("../../../testdata/testpattern.png") if err != nil { t.Fatal(err) } defer f.Close() src, _, err := image.Decode(f) if err != nil { t.Fatal(err) } const ( pixW = 100 pixH = 100 ptW = geom.Pt(50) ptH = geom.Pt(50) ) sz := size.Event{ WidthPx: pixW, HeightPx: pixH, WidthPt: ptW, HeightPt: ptH, PixelsPerPt: float32(pixW) / float32(ptW), } fBuf := gl.CreateFramebuffer() gl.BindFramebuffer(gl.FRAMEBUFFER, fBuf) colorBuf := gl.CreateRenderbuffer() gl.BindRenderbuffer(gl.RENDERBUFFER, colorBuf) // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glRenderbufferStorage.xml // says that the internalFormat "must be one of the following symbolic constants: // GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, or GL_STENCIL_INDEX8". gl.RenderbufferStorage(gl.RENDERBUFFER, gl.RGB565, pixW, pixH) gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuf) if status := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); status != gl.FRAMEBUFFER_COMPLETE { t.Fatalf("framebuffer create failed: %v", status) } allocs := testing.AllocsPerRun(100, func() { gl.ClearColor(0, 0, 1, 1) // blue }) if allocs != 0 { t.Errorf("unexpected allocations from calling gl.ClearColor: %f", allocs) } gl.Clear(gl.COLOR_BUFFER_BIT) gl.Viewport(0, 0, pixW, pixH) m := NewImage(src.Bounds().Dx(), src.Bounds().Dy()) b := m.RGBA.Bounds() draw.Draw(m.RGBA, b, src, src.Bounds().Min, draw.Src) m.Upload() b.Min.X += 10 b.Max.Y /= 2 // All-integer right-angled triangles offsetting the // box: 24-32-40, 12-16-20. ptTopLeft := geom.Point{0, 24} ptTopRight := geom.Point{32, 0} ptBottomLeft := geom.Point{12, 24 + 16} ptBottomRight := geom.Point{12 + 32, 16} m.Draw(sz, ptTopLeft, ptTopRight, ptBottomLeft, b) // For unknown reasons, a windowless OpenGL context renders upside- // down. That is, a quad covering the initial viewport spans: // // (-1, -1) ( 1, -1) // (-1, 1) ( 1, 1) // // To avoid modifying live code for tests, we flip the rows // recovered from the renderbuffer. We are not the first: // // http://lists.apple.com/archives/mac-opengl/2010/Jun/msg00080.html got := image.NewRGBA(image.Rect(0, 0, pixW, pixH)) upsideDownPix := make([]byte, len(got.Pix)) gl.ReadPixels(upsideDownPix, 0, 0, pixW, pixH, gl.RGBA, gl.UNSIGNED_BYTE) for y := 0; y < pixH; y++ { i0 := (pixH - 1 - y) * got.Stride i1 := i0 + pixW*4 copy(got.Pix[y*got.Stride:], upsideDownPix[i0:i1]) } drawCross(got, 0, 0) drawCross(got, int(ptTopLeft.X.Px(sz.PixelsPerPt)), int(ptTopLeft.Y.Px(sz.PixelsPerPt))) drawCross(got, int(ptBottomRight.X.Px(sz.PixelsPerPt)), int(ptBottomRight.Y.Px(sz.PixelsPerPt))) drawCross(got, pixW-1, pixH-1) const wantPath = "../../../testdata/testpattern-window.png" f, err = os.Open(wantPath) if err != nil { t.Fatal(err) } defer f.Close() wantSrc, _, err := image.Decode(f) if err != nil { t.Fatal(err) } want, ok := wantSrc.(*image.RGBA) if !ok { b := wantSrc.Bounds() want = image.NewRGBA(b) draw.Draw(want, b, wantSrc, b.Min, draw.Src) } if !imageEq(got, want) { // Write out the image we got. f, err = ioutil.TempFile("", "testpattern-window-got") if err != nil { t.Fatal(err) } f.Close() gotPath := f.Name() + ".png" f, err = os.Create(gotPath) if err != nil { t.Fatal(err) } if err := png.Encode(f, got); err != nil { t.Fatal(err) } if err := f.Close(); err != nil { t.Fatal(err) } t.Errorf("got\n%s\nwant\n%s", gotPath, wantPath) } }