func CreateButtonLoop(left, top int, pInfo *my_image_info, hWindow xcgui.HWINDOW) { hButton := xcgui.XBtn_Create(left, top, 37, 42, "B", xcgui.HXCGUI(hWindow)) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage1, 100) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage2, 100) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage3, 100) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage4, 100) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage5, 100) xcgui.XBtn_AddAnimationFrame(hButton, pInfo.hImage6, 100) xcgui.XBtn_EnableAnimation(hButton, true, true) }
func (b *Button) EnableAnimation(bEnable, bLoopPlay bool) { xc.XBtn_EnableAnimation(b.hEle, bEnable, bLoopPlay) }