예제 #1
0
파일: login.go 프로젝트: colefan/gsgo-hgame
func (this *LoginHandler) loginReq(pack *packet.Packet, conn netio.ConnInf) {
	//TODO
	if conn.GetBindObj() != nil {
		//登录后在发登录请求,这是不对的。应该剔除
		Log.Error("第一次消息请求时,应该没有已经绑定的对象,说明用户已经有绑定的对象了,是个错误的请求")
		return
	}
	if pack.DecodePacket() == false {

	}

	var loginReq p_login.PlayerLoginReq
	loginReq.Packet = pack
	if false == loginReq.DecodePacket() {
		Log.Error("解析包错误,应该断开连接")
		conn.Close()
		return
	}

	var uid uint64
	var account string
	var superpwd string
	uid = loginReq.UserID
	account = loginReq.UserName
	superpwd = loginReq.UserPwd

	if config.GetServerConfig().GetXmlConf().Server.AccessPtMode == 1 {
		//平台接入模式,要查看平台登录信息
	} else {
		//非平台接入模式,只要查看自己的登录信息即可
	}

}
예제 #2
0
func (n *NodeService) SessionOpen(conn netio.ConnInf) {
	//TODO
	if conn == nil {
		panic("NodeService.SessionOpen(conn) error, conn is nil")
	}
	conn.SetBsStatus(BS_STATUS_OPENED)
	ProxyLog.Info("NodeService received a session: %q", conn.GetRemoteIp())

}
예제 #3
0
func (this *GameServer) HandleMsg(cmdId uint16, pack *packet.Packet, conn netio.ConnInf) {
	msgType := cmdId >> 8
	h := this.handlers[msgType]
	if h == nil {
		Log.Warn("msg has no handler ,cmdid = ", cmdId, ", msgtype = ", msgType)

		//TODO 是否需要断掉
		conn.Close()
	} else {
		h.HandleMsg(cmdId, pack, conn)
	}

}
예제 #4
0
파일: gameserver.go 프로젝트: dulumao/gsgo
func (this *MyServer) HandleMsg(cmdid uint16, pack *packet.Packet, conn netio.ConnInf) {
	//fmt.Println("[S]...read a msg, id = ", cmdid)
	buf := iobuffer.NewOutBuffer(int(pack.PackLen + packet.PACKET_PROXY_HEADER_LEN))
	buf = pack.Header.Encode(buf)
	for _, tmp := range pack.RawData {
		buf.PutByte(tmp)
	}

	nPackLen := buf.GetLen() - packet.PACKET_PROXY_HEADER_LEN
	buf.SetUint16(uint16(nPackLen), 0)

	if conn != nil {
		conn.Write(buf.GetData())
	}

}
예제 #5
0
파일: common.go 프로젝트: dulumao/gsgo
//包内通用函数
func errorResponse(cmdId uint16, errCode uint16, userId uint32, conn netio.ConnInf) {
	if conn == nil {
		ProxyLog.Error("send error msg error,physical link is nil,req-cmd-id = ", cmdId)
		return
	}
	resp := &protocol_comm.ServerErrorNt{}
	resp.Packet = packet.NewEmptyPacket()
	resp.CmdID = protocol_comm.CMD_S_C_ERROR_NT
	resp.ID = userId
	resp.FSID = NODE_TYPE_PROXY
	resp.ReqCmdID = cmdId
	resp.ErrCode = errCode

	buf := resp.EncodePacket(64)
	conn.Write(buf.GetData())

}
예제 #6
0
func (n *NodeService) SessionClose(conn netio.ConnInf) {
	//TODO
	if conn.GetBsStatus() == BS_STATUS_AUTHED {
		NodeManagerInst.UnRegNodeConnection(conn.GetConnID())
	}
	conn.SetBsStatus(BS_STATUS_CLOSED)
}
예제 #7
0
func (h *BaseHandler) UnHandledMsg(cmdid uint16, conn netio.ConnInf) {
	Log.Warn("unknow msg in this module, msgtype :", h.GetModuleId(), ", cmdid : ", cmdid, ", userid : ", conn.GetUID())
}
예제 #8
0
//收到来自各服务节点的消息
func (n *NodeService) HandleMsg(cmdID uint16, pack *packet.Packet, conn netio.ConnInf) {
	if conn == nil {
		panic("NodeService.HandleMsg error,conn is nil ")
	}
	switch conn.GetBsStatus() {
	case 0, BS_STATUS_OPENED:
		//需要先判断节点是已经通过了验证
		if protocol_proxy.CMD_S_P_REG_REQ == cmdID {
			node := NewServerNode()
			var regReq protocol_proxy.NodeRegReq
			regReq.Packet = pack
			if !regReq.DecodePacket() {
				ProxyLog.Error("invalid CMD_S_S_REG_REQ,Packet decode failed")
				conn.Close()
			} else {
				node.NodeType = regReq.NodeType
				node.GameId = regReq.GameId
				node.GameAreaId = regReq.GameAreaId
				node.GameServerId = regReq.GameServerId
				node.GameServerName = regReq.GameServerName
				node.GameServerDesc = regReq.GameServerDesc
				node.Ip = conn.GetRemoteIp()
				nRetCode := NodeManagerInst.RegNodeConnection(node)
				if 0 == nRetCode {
					node.SetPhysicalLink(conn)
					conn.SetBsStatus(BS_STATUS_AUTHED)
				} else {
					ProxyLog.Info("server node register failed, ip = ", conn.GetRemoteIp(), " NodeType = ", node.NodeType, " IP = ", node.Ip, " errcode = ", nRetCode)
				}

				resp := protocol_proxy.NodeRegResp{}
				resp.Packet = packet.NewEmptyPacket()
				resp.Code = uint16(nRetCode)
				resp.CmdID = protocol_proxy.CMD_S_P_REG_RESP
				buf := resp.EncodePacket(256)
				conn.Write(buf.GetData())

			}

		} else {
			//不合法的请求,将其关闭
			ProxyLog.Error("invalid request ,cmdid = ", cmdID, " before server node is authed.")
			conn.Close()
		}
	case BS_STATUS_AUTHED:
		//请进入转发模式
		if pack.FSID == NODE_TYPE_LS {
			lsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else if pack.FSID == NODE_TYPE_HS {
			hsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else if pack.FSID == NODE_TYPE_GS {
			gsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else {
			ProxyLog.Error("unknow server node type :", pack.FSID)
		}
	//fowardrule:::	TODO
	default:
		ProxyLog.Error("unknown server               status : ", conn.GetBsStatus())
	}

}