func main() { runtime.GOMAXPROCS(2) sys := system.Make(gos.GetSystemInterface()) sys.Startup() game := Game{} var lb LevelBlueprint loadJson(filepath.Join(base.DataDir(), "1p_basic_level.json"), &lb) if len(lb.Players) == 0 || len(lb.Walls) == 0 { panic(fmt.Sprintf("Invalid level config: %d players and %d walls.", len(lb.Players), len(lb.Walls))) } engine, _ := cgf.NewLocalEngine(&game, int(Config.FrameTime*1000), nil) engine.ApplyEvent(&NewLevelEvent{&lb}) render.Init() render.Queue(func() { initWindow(sys, Config.WindowWidth, Config.WindowHeight) }) render.Purge() ticker := time.Tick(time.Millisecond * time.Duration(Config.FrameTime*1000)) for true { <-ticker LocalThink(sys, engine, &game) if gin.In().GetKey(gin.AnyEscape).FramePressCount() > 0 { break } } }
func init() { // Required for Darwin. runtime.LockOSThread() loadJson(filepath.Join(base.DataDir(), "config.json"), &Config) }