func NewState() *State { state := &State{} state.Backend = ui.NewGLBackend() state.Input = &ui.Input{} state.SidePanelSize = 350 state.Box = ui.Pt(10, 10) return state }
func NewState() *State { state := &State{} state.Handler.Timeline = &state.Timeline state.Simulator = simulator.NewStream() state.Simulator.Start() state.Dirty = true state.Backend = ui.NewGLBackend() state.Time = time.Now() state.Input = &ui.Input{} return state }