func (list *DBStateList) NewDBState(isNew bool, directoryBlock interfaces.IDirectoryBlock, adminBlock interfaces.IAdminBlock, factoidBlock interfaces.IFBlock, entryCreditBlock interfaces.IEntryCreditBlock, eBlocks []interfaces.IEntryBlock, entries []interfaces.IEBEntry) *DBState { dbState := new(DBState) dbState.DBHash = directoryBlock.DatabasePrimaryIndex() dbState.ABHash = adminBlock.DatabasePrimaryIndex() dbState.FBHash = factoidBlock.DatabasePrimaryIndex() dbState.ECHash = entryCreditBlock.DatabasePrimaryIndex() dbState.isNew = isNew dbState.DirectoryBlock = directoryBlock dbState.AdminBlock = adminBlock dbState.FactoidBlock = factoidBlock dbState.EntryCreditBlock = entryCreditBlock dbState.EntryBlocks = eBlocks dbState.Entries = entries // If we actually add this to the list, return the dbstate. if list.Put(dbState) { return dbState } // Failed, so return nil return nil }
func (c *DirectoryBlock) SetFBlockHash(fBlock interfaces.IFBlock) error { hash := fBlock.DatabasePrimaryIndex() c.SetEntryHash(hash, fBlock.GetChainID(), 2) return nil }