예제 #1
0
func (s *Server) newClientConn(co net.Conn) *ClientConn {
	c := new(ClientConn)

	c.c = co
	c.schema = s.GetSchema(s.db)

	c.pkg = mysql.NewPacketIO(co)

	c.proxy = s

	c.c = co
	c.pkg.Sequence = 0

	c.connectionId = atomic.AddUint32(&baseConnId, 1)

	c.status = mysql.SERVER_STATUS_AUTOCOMMIT

	c.salt, _ = mysql.RandomBuf(20)

	c.txConns = make(map[*backend.Node]*backend.BackendConn)

	c.closed = false

	c.collation = mysql.DEFAULT_COLLATION_ID
	c.charset = mysql.DEFAULT_CHARSET

	c.stmtId = 0
	c.stmts = make(map[uint32]*Stmt)

	return c
}
예제 #2
0
func (c *Conn) ReConnect() error {
	if c.conn != nil {
		c.conn.Close()
	}

	n := "tcp"
	if strings.Contains(c.addr, "/") {
		n = "unix"
	}

	netConn, err := net.Dial(n, c.addr)
	if err != nil {
		return err
	}

	tcpConn := netConn.(*net.TCPConn)

	//SetNoDelay controls whether the operating system should delay packet transmission
	// in hopes of sending fewer packets (Nagle's algorithm).
	// The default is true (no delay),
	// meaning that data is sent as soon as possible after a Write.
	//I set this option false.
	tcpConn.SetNoDelay(false)
	tcpConn.SetKeepAlive(true)
	c.conn = tcpConn
	c.pkg = mysql.NewPacketIO(tcpConn)

	if err := c.readInitialHandshake(); err != nil {
		c.conn.Close()
		return err
	}

	if err := c.writeAuthHandshake(); err != nil {
		c.conn.Close()

		return err
	}

	if _, err := c.readOK(); err != nil {
		c.conn.Close()

		return err
	}

	//we must always use autocommit
	if !c.IsAutoCommit() {
		if _, err := c.exec("set autocommit = 1"); err != nil {
			c.conn.Close()

			return err
		}
	}

	c.lastPing = time.Now().Unix()

	return nil
}
예제 #3
0
func (c *Conn) ReConnect() error {
	if c.conn != nil {
		c.conn.Close()
	}

	n := "tcp"
	if strings.Contains(c.addr, "/") {
		n = "unix"
	}

	nd := net.Dialer{Timeout: c.wait_timeout}
	netConn, err := nd.Dial(n, c.addr)
	//netConn, err := net.Dial(n, c.addr)
	if err != nil {
		return err
	}

	c.conn = netConn
	c.pkg = mysql.NewPacketIO(netConn)

	if err := c.readInitialHandshake(); err != nil {
		c.conn.Close()
		return err
	}

	if err := c.writeAuthHandshake(); err != nil {
		c.conn.Close()

		return err
	}

	if _, err := c.readOK(); err != nil {
		c.conn.Close()

		return err
	}

	//we must always use autocommit
	if !c.IsAutoCommit() {
		if _, err := c.exec("set autocommit = 1"); err != nil {
			c.conn.Close()

			return err
		}
	}

	c.lastPing = time.Now().Unix()

	return nil
}
예제 #4
0
파일: server.go 프로젝트: jazzsun/kingshard
func (s *Server) newClientConn(co net.Conn) *ClientConn {
	c := new(ClientConn)
	tcpConn := co.(*net.TCPConn)

	//SetNoDelay controls whether the operating system should delay packet transmission
	// in hopes of sending fewer packets (Nagle's algorithm).
	// The default is true (no delay),
	// meaning that data is sent as soon as possible after a Write.
	//I set this option false.
	tcpConn.SetNoDelay(false)
	c.c = tcpConn

	c.schema = s.GetSchema(s.db)

	c.pkg = mysql.NewPacketIO(tcpConn)
	c.proxy = s

	c.pkg.Sequence = 0

	c.connectionId = atomic.AddUint32(&baseConnId, 1)

	c.status = mysql.SERVER_STATUS_AUTOCOMMIT

	c.salt, _ = mysql.RandomBuf(20)

	c.txConns = make(map[*backend.Node]*backend.BackendConn)

	c.closed = false

	c.collation = mysql.DEFAULT_COLLATION_ID
	c.charset = mysql.DEFAULT_CHARSET

	c.stmtId = 0
	c.stmts = make(map[uint32]*Stmt)

	return c
}