func (s *Skeleton) Init() { if s.GoLen <= 0 { s.GoLen = 0 } if s.TimerDispatcherLen <= 0 { s.TimerDispatcherLen = 0 } s.g = g.New(s.GoLen) s.dispatcher = timer.NewDispatcher(s.TimerDispatcherLen) s.server = s.ChanRPCServer if s.server == nil { s.server = chanrpc.NewServer(0) } s.commandServer = chanrpc.NewServer(0) }
func Example() { s := chanrpc.NewServer(10) var wg sync.WaitGroup wg.Add(1) // goroutine 1 go func() { s.Register("f0", func(args []interface{}) { }) s.Register("f1", func(args []interface{}) interface{} { return 1 }) s.Register("fn", func(args []interface{}) []interface{} { return []interface{}{1, 2, 3} }) s.Register("add", func(args []interface{}) interface{} { n1 := args[0].(int) n2 := args[1].(int) return n1 + n2 }) wg.Done() for { err := s.Exec(<-s.ChanCall) if err != nil { fmt.Println(err) } } }() wg.Wait() wg.Add(1) // goroutine 2 go func() { c := s.Open(10) // sync err := c.Call0("f0") if err != nil { fmt.Println(err) } r1, err := c.Call1("f1") if err != nil { fmt.Println(err) } else { fmt.Println(r1) } rn, err := c.CallN("fn") if err != nil { fmt.Println(err) } else { fmt.Println(rn[0], rn[1], rn[2]) } ra, err := c.Call1("add", 1, 2) if err != nil { fmt.Println(err) } else { fmt.Println(ra) } // asyn c.AsynCall("f0", func(err error) { if err != nil { fmt.Println(err) } }) c.AsynCall("f1", func(ret interface{}, err error) { if err != nil { fmt.Println(err) } else { fmt.Println(ret) } }) c.AsynCall("fn", func(ret []interface{}, err error) { if err != nil { fmt.Println(err) } else { fmt.Println(ret[0], ret[1], ret[2]) } }) c.AsynCall("add", 1, 2, func(ret interface{}, err error) { if err != nil { fmt.Println(err) } else { fmt.Println(ret) } }) c.Cb(<-c.ChanAsynRet) c.Cb(<-c.ChanAsynRet) c.Cb(<-c.ChanAsynRet) c.Cb(<-c.ChanAsynRet) // go s.Go("f0") wg.Done() }() wg.Wait() // Output: // 1 // 1 2 3 // 3 // 1 // 1 2 3 // 3 }