// Binds this framebuffer object. func (me *Framebuffer) Bind() { gl.BindFramebuffer(me.GlTarget, me.GlHandle) }
// Unbinds whatever Framebuffer is currently bound, and binds the // "default" framebuffer (typically, the window's drawing surface). func (me *Framebuffer) Unbind() { gl.BindFramebuffer(me.GlTarget, 0) }