func (g *TileGraph) Weight(e graph.Edge) float64 { if edge := g.EdgeBetween(e.From(), e.To()); edge != nil { return 1 } return inf }
// RemoveEdge removes the edge between nodes identified by e.From and e.To and // its adjacent faces from g. func (g *Graph) RemoveEdge(e graph.Edge) { h := g.Halfedge(e.From(), e.To()) if h == nil { // Nothing to do. return } // Remove any adjacent faces. if h.Face() != nil { g.RemoveFace(h.Face()) } if h.Twin().Face() != nil { g.RemoveFace(h.Twin().Face()) } // Detach both halfedges from their From nodes and update affected // halfedges. detach(h) detach(h.Twin()) id := h.Edge().ID() delete(g.edges, id) if g.nextEdgeID != 0 && id == g.nextEdgeID { g.nextEdgeID-- } g.freeEdges[id] = struct{}{} }
func (g *Graph) Weight(e graph.Edge) float64 { if n, ok := g.neighbors[e.From().ID()]; ok { if we, ok := n[e.To().ID()]; ok { return we.Cost } } return inf }
func (g *DirectedDenseGraph) SetEdgeWeight(e graph.Edge) { fid := e.From().ID() tid := e.To().ID() if fid == tid { panic("concrete: set edge cost of illegal edge") } g.mat.Set(fid, tid, e.Weight()) }
// SetEdge sets e, an edge from one node to another. If the ends of the edge are not in g // or the edge is a self loop, SetEdge panics. func (g *DirectedMatrix) SetEdge(e graph.Edge) { fid := e.From().ID() tid := e.To().ID() if fid == tid { panic("simple: set illegal edge") } g.mat.Set(fid, tid, e.Weight()) }
func (g *UndirectedDenseGraph) SetEdgeWeight(e graph.Edge, weight float64) { fid := e.From().ID() tid := e.To().ID() if fid == tid { panic("concrete: set edge cost of illegal edge") } g.mat.SetSym(fid, tid, weight) }
func (g *DirectedGraph) Weight(e graph.Edge) float64 { if s, ok := g.successors[e.From().ID()]; ok { if we, ok := s[e.To().ID()]; ok { return we.Cost } } return inf }
func (g *UndirectedGraph) RemoveEdge(e graph.Edge) { from, to := e.From(), e.To() if _, ok := g.nodeMap[from.ID()]; !ok { return } else if _, ok := g.nodeMap[to.ID()]; !ok { return } delete(g.neighbors[from.ID()], to.ID()) delete(g.neighbors[to.ID()], from.ID()) }
func (g *gnDirected) SetEdge(e graph.Edge) { switch { case e.From().ID() == e.To().ID(): g.addSelfLoop = true return case g.DirectedBuilder.HasEdgeFromTo(e.From(), e.To()): g.addMultipleEdge = true } g.DirectedBuilder.SetEdge(e) }
// RemoveEdge removes e from the graph, leaving the terminal nodes. If the edge does not exist // it is a no-op. func (g *DirectedMatrix) RemoveEdge(e graph.Edge) { fid := e.From().ID() if !g.has(fid) { return } tid := e.To().ID() if !g.has(tid) { return } g.mat.Set(fid, tid, g.absent) }
// Weight returns the weight of the given edge. func (g *Grid) Weight(e graph.Edge) float64 { if e := g.EdgeBetween(e.From(), e.To()); e != nil { if !g.AllowDiagonal { return 1 } ux, uy := g.XY(e.From()) vx, vy := g.XY(e.To()) return math.Hypot(ux-vx, uy-vy) } return math.Inf(1) }
// RemoveEdge removes e from the graph, leaving the terminal nodes. If the edge does not exist // it is a no-op. func (g *DirectedGraph) RemoveEdge(e graph.Edge) { from, to := e.From(), e.To() if _, ok := g.nodes[from.ID()]; !ok { return } if _, ok := g.nodes[to.ID()]; !ok { return } delete(g.from[from.ID()], to.ID()) delete(g.to[to.ID()], from.ID()) }
// SetEdge adds e, an edge from one node to another. If the nodes do not exist, they are added. // It will panic if the IDs of the e.From and e.To are equal. func (g *UndirectedGraph) SetEdge(e graph.Edge) { var ( from = e.From() fid = from.ID() to = e.To() tid = to.ID() ) if fid == tid { panic("simple: adding self edge") } if !g.Has(from) { g.AddNode(from) } if !g.Has(to) { g.AddNode(to) } g.edges[fid][tid] = e g.edges[tid][fid] = e }
func (g *DirectedGraph) SetEdge(e graph.Edge, cost float64) { var ( from = e.From() fid = from.ID() to = e.To() tid = to.ID() ) if fid == tid { panic("concrete: adding self edge") } if !g.Has(from) { g.AddNode(from) } if !g.Has(to) { g.AddNode(to) } g.successors[fid][tid] = WeightedEdge{Edge: e, Cost: cost} g.predecessors[tid][fid] = WeightedEdge{Edge: e, Cost: cost} }
func (g *gnUndirected) SetEdge(e graph.Edge) { switch { case e.From().ID() == e.To().ID(): g.addSelfLoop = true return case e.From().ID() > e.To().ID(): g.addBackwards = true case g.UndirectedBuilder.HasEdgeBetween(e.From(), e.To()): g.addMultipleEdge = true } g.UndirectedBuilder.SetEdge(e) }
func (g *DirectedDenseGraph) RemoveEdge(e graph.Edge) { g.mat.Set(e.From().ID(), e.To().ID(), g.absent) }
func (g *DirectedDenseGraph) Weight(e graph.Edge) float64 { return g.mat.At(e.From().ID(), e.To().ID()) }