func gxuiOpenWindow(width uint, height uint, dblBuf *doublebuffer.DoubleBuffer, commands chan Message, events chan Message) { gl.StartDriver(func(driver gxui.Driver) { theme := flags.CreateTheme(driver) window := theme.CreateWindow(int(width), int(height), "MyGameEngine") window.SetScale(flags.DefaultScaleFactor) screen := theme.CreateImage() window.AddChild(screen) window.OnClose(func() { driver.Terminate() events <- Message{MESSAGE_EXIT, 0} }) window.OnKeyDown(func(e gxui.KeyboardEvent) { fmt.Println("keydown") // FIXME: without this line, randomly crash ... events <- Message{MESSAGE_KEY_DOWN, int(e.Key)} }) // repaint function go func() { for { <-commands last := screen.Texture() driver.CallSync(func() { texture := driver.CreateTexture(dblBuf.GetPreviousImage().GetBuffer(), 1) screen.SetTexture(texture) if last != nil { last.Release() } }) } }() }) }
func main() { f, err := os.Open("mesh.json") if err != nil { log.Fatal(err) } if err := json.NewDecoder(f).Decode(&list); err != nil { log.Fatal(err) } vertices = list.Vertices triangles = list.Triangles dijkstra.CreateMatrixFromMesh(Mesh{vertices, triangles}) gl.StartDriver(appMain) }
func main() { log.SetFlags(log.Lshortfile | log.Ldate) meshFileName := "../mesh.json" data, err := ioutil.ReadFile(meshFileName) if err != nil { log.Fatal(err) } nmj = new(navmesh.NavMeshJson) err = json.Unmarshal(data, nmj) if err != nil { log.Fatal(err) } n_m, err := navmesh.NewNavMesh(meshFileName) if err != nil { log.Fatal(err) } nm = n_m nmastar = navmesh.NewNavMeshAStar(nm) gl.StartDriver(appMain) // // ps, isWalk := nm.FindPath(179, 41, 178, 886) // log.Println(isWalk, ps) // if isWalk { // fn := "tt.cpuprof" // f, err := os.Create(fn) // if err != nil { // log.Fatal(err) // } // err = pprof.StartCPUProfile(f) // if err != nil { // log.Fatal(err) // } // max := int64(100000) // st := time.Now() // for i := int64(0); i < max; i++ { // nm.FindPath(179, 41, 178, 886) // } // nt := time.Since(st) // log.Println(nt, nt.Nanoseconds()/max) // pprof.StopCPUProfile() // } }
func GUImain() { FieldNames = []string{ "chan size", "blur", "cpus", // 1- MAX_CPUS (8?) "update freq", "colour basis", // any of rgb "echospacing", // float between 0 and 1 determining how much to progress through set before ES "flip draw", // technically a bool "intermediate steps", // also a bool "seed colour", // any of 0x000000 - 0xFFFFFF //"seed chroma", // colour to ignore in initial image //"seed duplicates", // bool; attemp to reseed seen colours //"seed image", // uploaded image //"seed culling rate", // % of pixels to reject from seed image "start X", "start Y", "tag", "width", "height", } gl.StartDriver(appMain) }
func main() { gl.StartDriver(appMain) }
func main() { flag.Parse() gl.StartDriver(appMain) }
func main() { gl.StartDriver(dashboard.Initdashboard) }
func ShowWindow() { gl.StartDriver(mainView) }
func Start() { gl.StartDriver(appMain) }
func main() { initWallet() gl.StartDriver(appMain) }