func mouseButtonCallback(w *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) { switch action { case glfw.Release: var bue wde.MouseUpEvent bue.Which = getMouseButton(button) x, y := w.GetCursorPosition() bue.Where.X = int(math.Floor(x)) bue.Where.Y = int(math.Floor(y)) if ws, ok := windowMap[w.C()]; ok { ws.events <- bue } case glfw.Press: var bde wde.MouseDownEvent bde.Which = getMouseButton(button) x, y := w.GetCursorPosition() bde.Where.X = int(math.Floor(x)) bde.Where.Y = int(math.Floor(y)) if ws, ok := windowMap[w.C()]; ok { ws.events <- bde } } }
func characterCallback(w *glfw.Window, char rune) { ws := windowMap[w.C()] if ws == nil { return } characterChan <- characterType{ws, char} }
func framebufferSizeCallback(w *glfw.Window, width int, height int) { event := wde.ResizeEvent{width, height} if ws, ok := windowMap[w.C()]; ok { ws.buffer.RGBA = image.NewRGBA(image.Rect(0, 0, width, height)) ws.events <- event } }
func keyCallback(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) { ws := windowMap[w.C()] if ws == nil { return } switch action { case glfw.Press: var letter string var ke wde.KeyEvent blankLetter := containsInt(blankLetterCodes, key) if !blankLetter { letter = string(key) } ke.Key = keyMapping[key] ws.events <- wde.KeyDownEvent(ke) kte := wde.KeyTypedEvent{ KeyEvent: ke, Chord: constructChord(key, mods), Glyph: letter, } keyChan <- keyType{ws, kte} case glfw.Repeat: var letter string blankLetter := containsInt(blankLetterCodes, key) if !blankLetter { letter = string(key) } ke := wde.KeyEvent{keyMapping[key]} kte := wde.KeyTypedEvent{ KeyEvent: ke, Chord: constructChord(key, mods), Glyph: letter, } keyChan <- keyType{ws, kte} case glfw.Release: var ke wde.KeyUpEvent ke.Key = keyMapping[key] ws.events <- ke } }
func cursorPositionCallback(w *glfw.Window, xpos float64, ypos float64) { cursorPosition := image.Point{int(xpos), int(ypos)} if ws, ok := windowMap[w.C()]; ok { var event wde.MouseMovedEvent event.From = lastCursorPosition event.Where = cursorPosition ws.events <- event } lastCursorPosition = cursorPosition }
func cursorEnterCallback(w *glfw.Window, entered bool) { var event interface{} if entered { var ene wde.MouseEnteredEvent x, y := w.GetCursorPosition() ene.Where.X = int(math.Floor(x)) ene.Where.Y = int(math.Floor(y)) event = ene } else { var exe wde.MouseExitedEvent x, y := w.GetCursorPosition() exe.Where.X = int(math.Floor(x)) exe.Where.Y = int(math.Floor(y)) event = exe } if ws, ok := windowMap[w.C()]; ok { ws.events <- event } }