// setAlloc is used to update the allocation of the runner // we preserve the existing client status and description func (r *AllocRunner) setAlloc(alloc *structs.Allocation) { if r.alloc != nil { alloc.ClientStatus = r.alloc.ClientStatus alloc.ClientDescription = r.alloc.ClientDescription } r.alloc = alloc }
// UpdateAllocFromClient is used to update an allocation based on input // from a client. While the schedulers are the authority on the allocation for // most things, some updates are authoritative from the client. Specifically, // the desired state comes from the schedulers, while the actual state comes // from clients. func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error { txn := s.db.Txn(true) defer txn.Abort() watcher := watch.NewItems() watcher.Add(watch.Item{Table: "allocs"}) watcher.Add(watch.Item{Alloc: alloc.ID}) watcher.Add(watch.Item{AllocEval: alloc.EvalID}) watcher.Add(watch.Item{AllocJob: alloc.JobID}) watcher.Add(watch.Item{AllocNode: alloc.NodeID}) // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription copyAlloc.TaskStates = alloc.TaskStates // Update the modify index copyAlloc.ModifyIndex = index // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Update the indexes if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil { return fmt.Errorf("index update failed: %v", err) } // Set the job's status forceStatus := "" if !copyAlloc.TerminalStatus() { forceStatus = structs.JobStatusRunning } jobs := map[string]string{alloc.JobID: forceStatus} if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil { return fmt.Errorf("setting job status failed: %v", err) } txn.Defer(func() { s.watch.notify(watcher) }) txn.Commit() return nil }
// updateAllocStatus is used to update the status of an allocation func (c *Client) updateAllocStatus(alloc *structs.Allocation) { // Only send the fields that are updatable by the client. stripped := new(structs.Allocation) stripped.ID = alloc.ID stripped.NodeID = c.Node().ID stripped.TaskStates = alloc.TaskStates stripped.ClientStatus = alloc.ClientStatus stripped.ClientDescription = alloc.ClientDescription select { case c.allocUpdates <- stripped: case <-c.shutdownCh: } }
// nestedUpdateAllocFromClient is used to nest an update of an allocation with client status func (s *StateStore) nestedUpdateAllocFromClient(txn *memdb.Txn, watcher watch.Items, index uint64, alloc *structs.Allocation) error { // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Trigger the watcher watcher.Add(watch.Item{Alloc: alloc.ID}) watcher.Add(watch.Item{AllocEval: exist.EvalID}) watcher.Add(watch.Item{AllocJob: exist.JobID}) watcher.Add(watch.Item{AllocNode: exist.NodeID}) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription copyAlloc.TaskStates = alloc.TaskStates // Update the modify index copyAlloc.ModifyIndex = index if err := s.updateSummaryWithAlloc(index, copyAlloc, exist, watcher, txn); err != nil { return fmt.Errorf("error updating job summary: %v", err) } // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Set the job's status forceStatus := "" if !copyAlloc.TerminalStatus() { forceStatus = structs.JobStatusRunning } jobs := map[string]string{exist.JobID: forceStatus} if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil { return fmt.Errorf("setting job status failed: %v", err) } return nil }
// UpdateAllocFromClient is used to update an allocation based on input // from a client. While the schedulers are the authority on the allocation for // most things, some updates are authoritative from the client. Specifically, // the desired state comes from the schedulers, while the actual state comes // from clients. func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error { txn := s.db.Txn(true) defer txn.Abort() // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription // Update the modify index copyAlloc.ModifyIndex = index // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Update the indexes if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil { return fmt.Errorf("index update failed: %v", err) } nodes := map[string]struct{}{alloc.NodeID: struct{}{}} txn.Defer(func() { s.watch.notifyAllocs(nodes) }) txn.Commit() return nil }