예제 #1
0
파일: mux.go 프로젝트: rht/bssim
// HandleSync reads the next name off the Stream, and calls a handler function
// This is done synchronously. The handler function will return before
// HandleSync returns.
func (m *Mux) HandleSync(s inet.Stream) {
	ctx := context.Background()

	name, handler, err := m.ReadHeader(s)
	if err != nil {
		err = fmt.Errorf("protocol mux error: %s", err)
		log.Event(ctx, "muxError", lgbl.Error(err))
		s.Close()
		return
	}

	log.Debugf("muxer handle protocol %s: %s", s.Conn().RemotePeer(), name)
	handler(s)
}
예제 #2
0
파일: swarm_listen.go 프로젝트: rht/bssim
// connHandler is called by the StreamSwarm whenever a new connection is added
// here we configure it slightly. Note that this is sequential, so if anything
// will take a while do it in a goroutine.
// See https://godoc.org/github.com/jbenet/go-peerstream for more information
func (s *Swarm) connHandler(c *ps.Conn) *Conn {
	ctx := context.Background()
	// this context is for running the handshake, which -- when receiveing connections
	// -- we have no bound on beyond what the transport protocol bounds it at.
	// note that setup + the handshake are bounded by underlying io.
	// (i.e. if TCP or UDP disconnects (or the swarm closes), we're done.
	// Q: why not have a shorter handshake? think about an HTTP server on really slow conns.
	// as long as the conn is live (TCP says its online), it tries its best. we follow suit.)

	sc, err := s.newConnSetup(ctx, c)
	if err != nil {
		log.Debug(err)
		log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err))
		c.Close() // boom. close it.
		return nil
	}

	return sc
}