// New TODO doc func New(x, offset, size float32, s *sprite.Context, group *sprite.Group) (*Wall, error) { // TODO should take a group in as a argument w := Wall{ Sprite: s, width: 32.0 * 2, offset: offset, size: size, } topRect, err := shapes.NewRect(640.0-w.width, w.offset+w.size/2.0, 64.0, 480.0) if err != nil { return &w, fmt.Errorf("could not create top rect: %v", err) } w.TopRect = topRect bottomRect, err := shapes.NewRect(640.0-w.width, w.offset-w.size/2.0, 64.0, 480.0) if err != nil { return &w, fmt.Errorf("could create bottom rect: %v", err) } w.BottomRect = bottomRect // TODO: this should probably be added outside of player group.Add(&w) return &w, nil }
// New TODO doc func New(x, y float32, s *sprite.Context, group *sprite.Group) (*Player, error) { // TODO should take a group in as a argument p := Player{ Sprite: s, Alive: true, } rect, err := shapes.NewRect(x, y, float32(p.Sprite.Width), float32(p.Sprite.Height)) if err != nil { return &p, fmt.Errorf("could create rect: %v", err) } p.Rect = rect // TODO: this should probably be added outside of player group.Add(&p) return &p, nil }