func EchoSlice_int64(input []int64, callback func(interface{})) { rpc.Request("Echo", "EchoSlice_int64", []interface{}{input}, callback) }
func EchoSlice_uint32(input []uint32, callback func(interface{})) { rpc.Request("Echo", "EchoSlice_uint32", []interface{}{input}, callback) }
func Echo_string(input string, callback func(interface{})) { rpc.Request("Echo", "Echo_string", []interface{}{input}, callback) }
func Echo_bool(input bool, callback func(interface{})) { rpc.Request("Echo", "Echo_bool", []interface{}{input}, callback) }
func Echo_float64(input float64, callback func(interface{})) { rpc.Request("Echo", "Echo_float64", []interface{}{input}, callback) }
func Echo_uint16(input uint16, callback func(interface{})) { rpc.Request("Echo", "Echo_uint16", []interface{}{input}, callback) }
func Echo_int8(input int8, callback func(interface{})) { rpc.Request("Echo", "Echo_int8", []interface{}{input}, callback) }
func AlterName(name string, callback func(interface{})) { rpc.Request("Player", "AlterName", []interface{}{name}, callback) }
func Login(name, loginKey string, callback func(interface{})) { rpc.Request("Player", "Login", []interface{}{configBLL.PartnerId, configBLL.ServerId, configBLL.GameVersionId, resourceVersionBLL.ResourceVersionId, name, securityUtil.Md5String(fmt.Sprintf("%s-%s", name, loginKey), false)}, callback) }