예제 #1
0
func EchoSlice_int64(input []int64, callback func(interface{})) {
	rpc.Request("Echo", "EchoSlice_int64", []interface{}{input}, callback)
}
예제 #2
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func EchoSlice_uint32(input []uint32, callback func(interface{})) {
	rpc.Request("Echo", "EchoSlice_uint32", []interface{}{input}, callback)
}
예제 #3
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func Echo_string(input string, callback func(interface{})) {
	rpc.Request("Echo", "Echo_string", []interface{}{input}, callback)
}
예제 #4
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func Echo_bool(input bool, callback func(interface{})) {
	rpc.Request("Echo", "Echo_bool", []interface{}{input}, callback)
}
예제 #5
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func Echo_float64(input float64, callback func(interface{})) {
	rpc.Request("Echo", "Echo_float64", []interface{}{input}, callback)
}
예제 #6
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func Echo_uint16(input uint16, callback func(interface{})) {
	rpc.Request("Echo", "Echo_uint16", []interface{}{input}, callback)
}
예제 #7
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func Echo_int8(input int8, callback func(interface{})) {
	rpc.Request("Echo", "Echo_int8", []interface{}{input}, callback)
}
예제 #8
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func AlterName(name string, callback func(interface{})) {
	rpc.Request("Player", "AlterName", []interface{}{name}, callback)
}
예제 #9
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func Login(name, loginKey string, callback func(interface{})) {
	rpc.Request("Player", "Login", []interface{}{configBLL.PartnerId, configBLL.ServerId, configBLL.GameVersionId, resourceVersionBLL.ResourceVersionId, name, securityUtil.Md5String(fmt.Sprintf("%s-%s", name, loginKey), false)}, callback)
}